The CK Guy's Keen 5 Level Pack

Request patches for Keens 4-6.
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ckguy
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w00t!

Post by ckguy »

The level is all done! I'll just write up the docs this afternoon (maybe make a tweak or two to the level) ...

I hope to upload release two tomorrow!!!

It would be nice if things were coinciding with 3/14 but, oh well ...
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Post by KeenRush »

Mmmh, finally! :)
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re: release

Post by XkyRauh »

Be sure to include a README of sorts! And, if you haven't changed the map screen, please mention in the readme which levels you changed. :-)

--Xky
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levellord
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Post by levellord »

You could've held on to it till then, no one would be the wiser...

Too late now! give give give!
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Post by ckguy »

Xky: Yeah, I said in the docs which levels they are ...

levellord: I thought of that to but ...

Get it from my site!

I tried making a link directly to te file, but that didn't seem to work ... oh well ...

If anyone would like to upload it to their site, that's great!

Edit: Direct link to file on Keen:Modding
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Post by KeenRush »

I can upload it to my site if/when it's ready (= site). :)

But to the point: Yeaaah! I'm gonna test it now..

Done.. Ah, this level was my ledge to insanity! :) I haven't found yet the way to get all those candy and lives, or the device that transports Keen to the secret level.. But I do have completed the level.
Gotta say, awesome work again! In the end when I got the final diamond to open the door to exit place, I spent good ten minutes searching the actual exit and didn't realize it was really near.
There was cool stuff used, I really liked the pit where came those pink shots.
More please! :)

Also, your title screen tweak was nice. ;)
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Re: The Atrium

Post by XkyRauh »

What the--!?!??!?!

I got to the Security Card door, went through, it put me right in front of a door that said EXIT on it in big letters... I went thru... and it put me somewhere else?! :-(

I can't do this--it's too hard and I'm too impatient. I'll try again tomorrow.

--Xky
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Post by levellord »

And they say my levels are hard. You're levels are sphincteric.

(sphincter, cross between a sphinx and an enigma.)
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Post by ckguy »

Xky: Hmmm, KeenRush had trouble with that too. The exit is off to the left--walk to the left out of the level. Maybe I should make a new release two which makes this more clear -- hmm perhalps make the left half of the sign hang off the left side of the level?
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Post by KeenRush »

Just want to say, that I found the exit with little searching, as I said in my post.. Other than the exit, the level went quite easily. :)

And, I like it the way it is, but maybe you could move that exit sign really near the edge, like you said.
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Post by ckguy »

~~~ Futher Info on Release Thee ~~~

Alrighty! I have got some work done on Not So Fast -- I came up with a very cool way to have an exit you can't get to. I also made a new tweaked start-up screen (I know, I know, I should worry about the levels first before things like that!). Thanks to the release of ModKeen2, I plan on making new demos, possibly some new tiles (I have a great patch-free idea for making one key-holder open two doors). I am considering making a beta release before the final release and sending it to a few people.

Anyway, to make a long story short, I'm still working on release three!
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Post by KeenRush »

Sounds very good, and I can be one beta tester for the future release if you want to. :)
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Post by ckguy »

Further Updatage

Grr -- the two-doors-open-at-same-time thing wasn't working -- however, I did get something else to work: one slider switch operating two bridges. This is accomplished with a couple new tiles (Yahoo! ModKeen 2.0!!) and with my keen 4-6 tileinfo program. Maybe now with modkeen2, people will start using that program ... anyway, I have this insane idea using the two bridge idea. It's kind of tricky to explain - maybe a little text diagram?

Code: Select all

-----------------------------------
start          S FF            exit
--------XXXXX+-------+OOOOOOO------
       |     +-------+       |
       |         D           |
       +---------------------+
Key:

S = toggle bridge switch
F = twirly fire things
- = wall
| = wall
X = shut bridge
O = open bridge
D = door to elsewhere
The switch toggles the state of *both* bridges - see the interesting part? You can't get past to the exit because one of the bridges is always shut. I won't tell how you what you solve this level, you'll figure that out for yourself (hopefully) when you play the level.

This insane idea has temporarily put Quick and Easy on hold.
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Post by KeenRush »

Sounds like a very good idea! :) Can't wait to get playing!

By the way, what does that
This is accomplished with a couple new tiles (Yahoo! ModKeen 2.0!!) and with my keen 4-6 tileinfo program.
mean? Does that mean you made a new switch tile graphics, and set them to work using your Tileinfo 2?
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Post by ckguy »

<technicalStuff>

Whenever tiles change Keen 4-6, they have an animate property. This is a number from -128 to 127 which gives the offset to the tile this one animates to. The shut bridge tiles are set to animate to the open bridge tiles, and vice versa. The normal floor is made up of two tiles:

Code: Select all

111111111  -- show up behind Keen
222222222  --+
NNNNNNNNN    | -- Keen cannot pass through these tiles
NNNNNNNNN  --+
I created four new tiles, two look like tile (1) and two look like tile (2). I pointed the animation property for the two tiles that looked like (1) towards each, and same thing with the tiles that looked like (2). If the two tiles that looked like (1) were called (a) and (A) and the two tiles that look like (2) are called (b) and (B) then it works like this.

Code: Select all

111111111111OOOOOOOOOaaaaaaaaXXXXXXXXXX11111111111
222222222222OOOOOOOOObbbbbbbbXXXXXXXXXX22222222222
NNNNNNNNNNNN         NNNNNNNN          NNNNNNNNNNN

again, X = closed bridge, O = opened bridge
when the switch is flipped,

Code: Select all

111111111111XXXXXXXXXXAAAAAAAAOOOOOOOOO11111111111
222222222222XXXXXXXXXXBBBBBBBBOOOOOOOOO22222222222
NNNNNNNNNNNN         NNNNNNNN          NNNNNNNNNNN
Hope this is clear!

</technicalStuff>
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