Disabling the Creature Question

Completed patches for Keen6.
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Mink
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Disabling the Creature Question

Post by Mink » Sun Mar 01, 2009 4:38 pm

I finally got this patch working. It turns out that it works the same way as disabling the cheat codes.

Code: Select all

#Skip creature question
%patch $1CC88 $90 $90
Hope it's useful.
Last edited by Mink on Tue Jul 21, 2009 2:10 pm, edited 1 time in total.

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ckguy
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Post by ckguy » Mon Mar 02, 2009 9:11 pm

Cool, finally! For a while the best we could do was patch in $00's at the beginnings of all of the words in memory, and have the player just press enter. Functional, but not particularly fancy. This will hopefully add a level of professionalism to Keen 6 mods/levelpacks. :D Now all we really need is ingame help for Keen 6 ...

Also - version 1.4 I presume?

Mink
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Post by Mink » Mon Mar 02, 2009 10:36 pm

Yes, that's for version 1.4. Here's the same patch for version 1.0:

Code: Select all

#Skip creature question - v1.0
%patch $1B85B $5F $5E $8B $E5 $5D $CB

levellass
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Post by levellass » Wed Mar 04, 2009 6:11 am

Goodness, I never did post a patch like this, did I? (Mine is slightly different.) Good work Mink! I am sure many people will breathe a sigh of relief (I know I did, stupid window.)

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CommanderSpleen
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Post by CommanderSpleen » Wed Mar 04, 2009 8:42 am

Heh, the window doesn't really bother me. It always gives me a vague sense of accomplishment when I recall the name of a character off the top of my head.

Excellent to have the patch though, nice work.

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Ceilick
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Post by Ceilick » Thu Mar 05, 2009 3:48 am

Excellent work Mink, I'll definately be using this.

levellass
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Post by levellass » Thu Mar 05, 2009 4:16 pm

It bothered me, I was trying to test up of a hundred patches a day, and when that happens, it takes up your time.

Anyone else notice that the creature picked depends on what hour (Of a 12-hour clock) day it is?

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ckguy
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Post by ckguy » Thu Mar 05, 2009 6:35 pm

levellass wrote:It bothered me, I was trying to test up of a hundred patches a day, and when that happens, it takes up your time.

Anyone else notice that the creature picked depends on what hour (Of a 12-hour clock) day it is?
I had not noticed this. I did notice that if you immediately re-ran the game, it gave you the same creature - but I never really put any thought into it. This is an interesting find.

levellass
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Post by levellass » Tue Jul 21, 2009 10:17 am

It seems that the above patch is 'wrong', jumping part way through the code. This means that when saved games are restored, errors may occur. (Try loading a game where Keen is standing on a level in the level map, AFTER saving and quitting the game.)

A better patch is this modified one, can someone add it to the first post in the thread?

Code: Select all

#Skip creature question 
%patch $1CC88 $90 $90

Mink
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Post by Mink » Tue Jul 21, 2009 2:15 pm

levellass wrote:It seems that the above patch is 'wrong', jumping part way through the code. This means that when saved games are restored, errors may occur. (Try loading a game where Keen is standing on a level in the level map, AFTER saving and quitting the game.)

A better patch is this modified one, can someone add it to the first post in the thread?

Code: Select all

#Skip creature question 
%patch $1CC88 $90 $90
I realized this yesterday while beta testing Ceilick's "Dead in the Desert!" In fact, I sent him this very patch.

levellass
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Post by levellass » Tue Jul 21, 2009 2:22 pm

We need to chat sometime, I am sure we have much to discuss.

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Post by Aroenai » Fri Aug 07, 2009 2:49 am

What about the other versions?

http://pckf.rigeltechnical.com/viewtopic.php?t=597
KEEN6.PAT wrote:#Skip creature question
%version 1.0
%patch $1B7D7 $90 $90
%version 1.4
%patch $1CC88 $90 $90
%version 1.5
%patch $1CA50 $90 $90
Or if someone adds support for the CGA versions...

Code: Select all

1.0
%patch $198BB $90 $90

1.4
%patch $1AC4E $90 $90

1.5
%patch $1AADA $90 $90
(offsets from my loader that skips the copy protection http://www.mediafire.com/?jijln5lmzdj)

levellass
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Post by levellass » Fri Aug 07, 2009 11:00 am

As is it there is no support for the other versions; CKPatch only works with 1.4 of everything. (And who would want to patch other versions? Occasionally this happens with Keen 1, more from mistake than anything, but there are no real advantages to using the ealier versions, especially not the CGA ones.)

Aroenai
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Post by Aroenai » Fri Aug 07, 2009 7:21 pm

levellass wrote:As is it there is no support for the other versions; CKPatch only works with 1.4 of everything.
Right but v1.4 has that bug with Molly, and there is a version of CKPatch that works with v1.5. Its in the first link.

levellass
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Post by levellass » Sun Aug 09, 2009 12:30 am

There is? How very strange!

Besides which, Molly's not so much of a bug if you're modding.

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