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Conveyor belts in Keen 5

Posted: Sun Mar 20, 2016 7:10 am
by levellass
There's no patch needed, the code's already there! Right is top tile flag $31, left is flag $29. There's also a mysterious flag $25 which makes things weird.

Keen 6 too has both kinds of conveyor belt but I don't know of any tile property editors that have them coded in. (Looking at YOU for this Abiathar!)

Has anyone noticed this? Lemm maybe?

Posted: Wed Mar 23, 2016 8:53 am
by Dr.Colossus
This would be so cool to have Conveyor belts in Keen5 mods.

Posted: Wed Mar 23, 2016 5:30 pm
by Nisaba
woop, woop!!! Conveyor belts!

Posted: Thu Mar 24, 2016 1:06 am
by levellass
With the unknown tile type there's a possibility of inserting things like a mooning sequence.


I have put up a video here that illustrates the conveyor in action: https://youtu.be/0c2zqs0hfBc

Posted: Thu Mar 24, 2016 5:10 pm
by lemm
I have noticed this.

Re: Conveyor belts in Keen 5

Posted: Thu Mar 24, 2016 6:40 pm
by Nisaba
levellass wrote:[...] I don't know of any tile property editors that have them coded in. (Looking at YOU for this Abiathar!)
not inserted yet, but at least Abiathar provides the possibility of custom codes via that Property Modifier.
Reminder: 49 Decimal resembles 31 in Hex.
Image

Posted: Fri Mar 25, 2016 12:15 am
by levellass
lemm wrote:I have noticed this.
Might have mentioned it instead of leaving us in the dark. What else have you noticed poking your nose about?

Posted: Sun Jun 12, 2016 3:14 am
by Fleexy
Oh man, I somehow missed this thread. I'll make sure to add those properties in the next Abiathar update. (Thanks Nisaba for pointing out the way to add custom properties.) Does this also work for Keen 4? Is there a concise description for the mysterious flag that I could put in the Tile Property Modifier?

Posted: Sun Jun 12, 2016 6:10 am
by levellass
Yes 'weird'. Possibly 'Jolts'. I think it may be unimplemented big switch tile code.

Yes it works in Keen 4, 5 and 6. The code is exactly the same in all cases. In fact if you know what that mystery type does in any of the Galaxy games, it does the same in all three.

Posted: Fri Jun 17, 2016 8:26 pm
by lemm
levellass wrote:
lemm wrote:I have noticed this.
Might have mentioned it instead of leaving us in the dark. What else have you noticed poking your nose about?
dood, I said this like a million years ago a bunch of times on IRC. I even told ckguy and suggested that he put it in his tiletool.

Posted: Sat Jun 18, 2016 6:38 am
by Nisaba
lemm wrote:dood, I said this like a million years ago a bunch of times on IRC. I even told ckguy and suggested that he put it in his tiletool.
and the war is on.
btw: is there actually a way of changing the moving speed for this conveyor belt code?

Posted: Sun Jul 03, 2016 8:01 am
by levellass
Yes, there are two values that control how quickly Keen is moved left or right. This for the example is the patch for Keen 6:

Code: Select all

#Conveyor belt speeds - Keen 6
%patch $C3F5 $BA $0008W  $F7 $EA $90
%patch $C41E     $FFF8W

Posted: Sun Jul 03, 2016 9:19 pm
by Nisaba
to round things out:

Code: Select all

#Conveyor belt speeds - Keen 4
%patch $D2FB $BA $0008W  $F7 $EA $90
%patch $D324     $FFF8W

Code: Select all

#Conveyor belt speeds - Keen 5
%patch $C60F $BA $0008W  $F7 $EA $90
%patch $C638     $FFF8W
source (by Levellass): http://www.shikadi.net/keenwiki/Patch:Conveyor_Belts

Posted: Wed Dec 14, 2016 8:22 am
by levellass
Just noting that there is another tile top property, $20. This I call 'cradle' since it lets you enter the tile but won't let you fall out the bottom. This can be useful when building secret areas or certain things that need a more specific interaction with Keen than the default options.