Neural stunner and lives patch

Completed patches for Keen4.
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DasBrot
Posts: 49
Joined: Wed Dec 29, 2004 12:01 pm
Location: Germany

Neural stunner and lives patch

Post by DasBrot »

These patches are also not from me; thanks to the guy who found them!

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%ext ck4
%version 1.4
#Keen starts off with:
%patch 0x5CC9 $07 $00 #lives
%patch 0x5CCF $07 $00 #stunner shots
%end

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%ext ck4
%version 1.4
%patch 0xECA6 $63 #If keen has less that [this] shots 'if' stunners appear
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

What does that second patch do? I cannot figure it out.

Either way, we now have several more patches:

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#Ammo stunners give Keen
%patch $30246 $08 $00 #Easy
              $05 $00 #Medium
              $05 $00 #Hard

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#What to display in scorebox when Keen has more than 99:
%patch $306B6 "99" $00 #Shots
              "99" $00 #Lives

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#Shots given by cheats:
%patch $755A $63 $00 #F10 + I (99)
%patch $788D $63 $00 #B + A + T (99)
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ckguy
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Location: Wakefield, RI, US
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Post by ckguy »

In Keen 4-6 levels, often at the beginning there is a neural stunner that is only present if the player has very few shots. It has its own special icon in TED5 - it looks like the regular one, with IF written in front of it. Apparently that patch changes the threshold (of number of shots) at which those appear as collectible neural stunners in the game. (Darned if I know what $63 is though.)
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

So *That's* how it works! Amazing!

$63 is 99, so it will appear when Keen has less than 99 shots?
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