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Quicker game loading

Posted: Thu Sep 28, 2017 4:04 pm
by levellass
We've all been there, hard level; lots of save and reload... and each time you're asked 'Hey, you're in a game, you SURE you wanna load one?' Well no more! These patches for Keen Galaxy let you skip that annoyance, making things just a little easier.

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#Don't ask before loading game during gameplay -Keen 4
%patch $1AFDA $EB $36

#Don't ask before loading game during gameplay -Keen 5
%patch $1BF78 $EB $36

#Don't ask before loading game during gameplay -Keen 6
%patch $1AC4A $EB $36

Re: Quicker game loading

Posted: Thu Sep 28, 2017 10:05 pm
by Nisaba
that's neat!
i was thinking. is it possible to add a piece of code that allows to press whatever key (except ESC) to confirm the dialog ?

Re: Quicker game loading

Posted: Fri Sep 29, 2017 5:01 pm
by levellass
So, keep the functionality (You are in...) but change it so anything accepts instead of just 'Y'?

Original:

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#What key confirms game load -Keen 4
%patch $1AF68 $15

#What key confirms game load -Keen 5
%patch $1BF06 $15

#What key confirms game load -Keen 6
%patch $1ABD8 $15
Esc is only exception:

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#Any key but esc confirms game load -Keen 4
%patch $1AF68 $01 $74

#Any key but esc confirms game load -Keen 5
%patch $1BF06 $01 $74

#Any key but esc confirms game load -Keen 6
%patch $1ABD8 $01 $74

Re: Quicker game loading

Posted: Fri Sep 29, 2017 7:52 pm
by Nisaba
perfect! the second patch is dope.

next thing would be to save without moving back to the menu. that would speed up things, don't you think?!

Re: Quicker game loading

Posted: Sat Sep 30, 2017 2:30 am
by levellass
Yes, the problem there being that I don't yet have a way to select the game slot to save.

Re: Quicker game loading

Posted: Sat Sep 30, 2017 8:11 am
by Nisaba
Maybe save slot one is blocked for quick savings only. If you want to use other slots, you still have to use the good old menu routine. How sounds that?

Re: Quicker game loading

Posted: Sun Oct 01, 2017 10:10 am
by levellass
It's a great idea, or a system like the checkpoints in Atroxian, but I don't know how to implement it.