1.)We just skip over the previews:
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#Stop the previews images showing:
%patch $9702 $7E
%patch $96E5 $90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90 $90
%patch $9717 $C8
or, just one image:
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#Stop just image 1:
%patch $96EA $96
%patch $96F2 $01 $00
#Or image 2:
%patch $9702 $7E
%patch $9713 $01 $00
2.) Not avalible yet, but maybe soon...
3.)It is possible to change the size and location of *all* finale textboxes; here is their 'usual' values. With these you can change the width and height of the textboxes however you want. Also, if you don't want a textbox to appear, I can patch that for most of them too. The width is in letters, the height in lines of text [plus 2 for the textbox border]
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#First map textbox:
%patch $821E $0F $00 #Top
%patch $8216 $14 $00 #Bottom
%patch $821A $2A $00 #Right
%patch $8222 $05 $00 #Left
#At keens house; 1st
%patch $8546 $13 $00 #Top, etc
%patch $854A $1B $00
%patch $854E $0F $00
%patch $8552 $04 $00
#2nd
%patch $85D5 $13 $00
%patch $85D9 $1B $00
%patch $85DD $0F $00
%patch $85E1 $04 $00
#3rd
%patch $8635 $14 $00
%patch $8639 $1B $00
%patch $863D $0F $00
%patch $8641 $04 $00
#4th
%patch $867B $12 $00
%patch $867F $1B $00
%patch $8683 $0F $00
%patch $8687 $04 $00
#5th
%patch $86AF $13 $00
%patch $86B3 $1D $00
%patch $86B7 $0F $00
%patch $86BB $04 $00
#6th
%patch $86EC $11 $00
%patch $86F0 $1B $00
%patch $86F4 $0F $00
%patch $86F8 $04 $00
#7th
%patch $8714 $11 $00
%patch $8718 $1B $00
%patch $871C $0F $00
%patch $8720 $04 $00
#8th
%patch $877C $15 $00
%patch $8780 $1D $00
%patch $8784 $0F $00
%patch $8788 $04 $00
#To be continued
%patch $88B4 $05 $00
%patch $88B8 $20 $00
%patch $88BC $03 $00
%patch $88C0 $0C $00
There are a great many ending sequence patches avalible in 'E' in the Patch index/Keen 1
4.) The butlerbot can 'borrow' a death from another sprite, it can be made to use the dead Yorp death for example, but not a unique death.
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#Butlerbot goes 'zap' when shit and dissapears:
%patch $17CB $49 $48
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#Butlerbot immortal, shots go through it [so does Keen]
%patch $1782 $01 $00
5.) The sprite patches folder in the Keen patch index has this patch, and ones to change ANY sprites animation frame, and usually how many frames they use [2 anims, 3, 8...]
As it happens however, it *does* always show the Garg searching like this; it animates this sequence twice before returning to walk toward Keen.
6.) Sorry, no chance We can however alter the length of time Keen stays frozen.
Enjoy!