PATCH REQUEST: Tank robot

Request patches for Keens 1-3.
Kdash
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Joined: Sat Feb 26, 2005 5:45 pm

PATCH REQUEST: Tank robot

Post by Kdash »

This will hopefully be the last patch i need for my mortimer mods.

I need:
* the tankbot can be killed in one hit and turns into the dead vorticon sprite
* the tankbot kills keen when touched
* the tankbot doesnt stop when shooting (optional, it just looks better)

So can anyone please try to look for them?
Kdash
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Joined: Sat Feb 26, 2005 5:45 pm

Post by Kdash »

Please help... Please!

:-(


...


:-(
xtraverse
Patch Crafter
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Re: PATCH REQUEST: Tank robot

Post by xtraverse »

Code: Select all

%ext ck1
%version 1.31

# Robot turns to dead Vort when shot
%patch $176D $6E $1D

# Robot kills Keen on touch
%patch $171E $03 $00

%end
It'll take me some time to figure out number 3.
Kdash
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Joined: Sat Feb 26, 2005 5:45 pm

Post by Kdash »

Thanks!

It makes it way better!

You see, the tanks are clones, and so are vorticons. So, having vorticons able to die but tank bots not able to die is kinda wierd.
Kdash
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Post by Kdash »

GARG! Is there any way to change it so that the shots come out of the side of the tankbaot and not the center?

Cause they collide with him when he shoots to the right.
CaptainKeen
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Location: the Netherlands

Post by CaptainKeen »

use this patch (by xtraverse)
I used it too, combined with the -make robots shootable patch- in my mod.

Code: Select all

%patch $48E9 $04 $00 #robot's shots kill Keen but not other enemies 
Kdash
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Post by Kdash »

No, i got that.
I need one that makes the bullets go through enemies, not just not kill them.
Kdash
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Post by Kdash »

Could someone plaese make this patch because i need this very soon.
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Grandy02
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Post by Grandy02 »

Is the following possible?

-Tank Robot does not shoot
-Tank Robot doesn't go (it stays), like a stationary cannon
-Tank Robot has more speed
CaptainKeen
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Location: the Netherlands

Post by CaptainKeen »

Genius have you tried to make the collisionbox really small or only making it block on the left side when he turns right so that where the bulled spawns it isnt blocked.Or you could make the sprite bigger but leave the collisionbox and the visible part of your sprite the same size so that what is the the center looks like it is left of your sprite. and the bulled wont be blocked.

So how is it going with your mods?
Kdash
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Joined: Sat Feb 26, 2005 5:45 pm

Post by Kdash »

CaptainKeen wrote:Genius have you tried to make the collisionbox really small or only making it block on the left side when he turns right so that where the bulled spawns it isnt blocked.Or you could make the sprite bigger but leave the collisionbox and the visible part of your sprite the same size so that what is the the center looks like it is left of your sprite. and the bulled wont be blocked.
I like that second idea. :-)
CaptainKeen wrote:So how is it going with your mods?
Pretty good so far. Just gotta finish, uh, about ten more levels. :-(

I hate designing levels. >:-(
CaptainKeen
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Post by CaptainKeen »

I like that second idea. :-)
So did it work?
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levellord
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Post by levellord »

I hate designing levels. >:-(
Really, I looove building levels, especially with other peoples tilesets.
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Grandy02
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Post by Grandy02 »

Could someone say whether my things are possible?
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XkyRauh
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hmm

Post by XkyRauh »

Grandy, your patches do seem like they're possible... it's just a matter of having the talent to figure them out! Also, you seem to have a contradiction in your desires. First you ask for the robot to "not move" but then you want it to have "more speed."

This thread is getting littered with nonsense replies... should I trim it a little?
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