Vorticon (Keen 1)

Request patches for Keens 1-3.
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szemigi
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Vorticon (Keen 1)

Post by szemigi » Mon Jan 01, 2018 10:54 pm

Okay, pay big attention now:

1. The Vorticon never jumps.
2. I want the Keen1 Vorticon to shoot. 1SPR0080.BMP is gonna be the ammo sprite the Vorticon shoots.
3. The sprite for the left/right shooting are: 1SPR0078.BMP and 1SPR0079.BMP (78 = left shooting, 79 = right shooting).
4. The Vorticon death animation has only 2 frames: 1SPR0086.BMP and 1SPR0087.BMP
5. New enemy request: An enemy that exactly acts like the Garg, except it's absolutely immortal (you cannot stomp it, you cannot shoot it), it pushes Keen like the Yorp, and this new enemy is not deadly.
1SPR0081.BMP - left walking frame 1
1SPR0082.BMP - left walking frame 2
1SPR0083.BMP - right walking frame 1
1SPR0084.BMP - right walking frame 2

levellass
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Re: Vorticon (Keen 1)

Post by levellass » Wed Jan 03, 2018 10:32 pm

Note that this patch will be incompatible with other $0AF2 using patches. Since you didn't specify a 'looking for Keen' animation I'm guessing that this Garg just walks back and forth? That's a lot more like the Butler Robot.

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szemigi
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Re: Vorticon (Keen 1)

Post by szemigi » Wed Jan 03, 2018 10:42 pm

I'm not using any 0AF2 patchcodes, so make the patch.

And I forgot: I specify ''looking for Keen' behaviour for this new enemy. So make that.

levellass
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Re: Vorticon (Keen 1)

Post by levellass » Thu Jan 04, 2018 11:14 pm

Ok, but it is using the same frames for that as it does when walking?

Also, did you know you can stick 'extra' sprite frames onto the end in Keen Vorticons? Just add more entries to LIST.TXT and some new sprite bitmaps. Your new sprite can use 1SPR0119.bmp, 1SPR0120.bmp...

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szemigi
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Re: Vorticon (Keen 1)

Post by szemigi » Fri Jan 05, 2018 12:20 am

Okay, then extra sprites will be good.


Also, what's the limit of the 'extra sprites' in Keen 1-3?

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szemigi
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Re: Vorticon (Keen 1)

Post by szemigi » Wed Jan 17, 2018 8:28 pm

Where's the patch you promised? I'm waiting for weeks...

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