Patches and teleporters
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- Posts: 18
- Joined: Mon Jan 12, 2004 10:26 pm
Patches and teleporters
Hey, I got a few questions. First of all, I've seen a lot of patches on these forums, and I'd like to know how to use them. Secondly, is there a fairly easy way to use Keenwright to modify where the teleporters have to be placed on the world map? Thidly, can I have more teleporters on the world map than there are originally in the game, and, if so, how? Fourthly, how do I link in-level teleporters to map teleporters? Thanks in advance for any replies. Enchantermon
Firstly, patches are used by getting CK1Patch. You then create a .BAT file (e.g mymod.BAT) It contains one line of code: ck1patch mypatchfile.pat
The file patchfile.pat will contain the patches found in this forum, a typical example is:
#Status Screen-ln87
%patch 0x019952 "LASERS"
%patch 0x019967 "PLAN"
%patch 0x01997A "KEYS"
%patch 0x01A6AE "Keen"
%end
A simple setup can be found Here, just copy and paste the patches as you will and run the mod.BAT file. (Note the command %ext.ck1 is not understood by some versions of ckpatch.)
Secondly: No there isn't, you'll need a few patches for that.
Thirdly: You can have as many teleporters as you want, but they'll only teleport you TO three locations and you can't teleport to them.
Fourthly: The in level teleporters will always take you to the same place on the map, they are not 'linked' (I think there's a patch, not sure.)
The file patchfile.pat will contain the patches found in this forum, a typical example is:
#Status Screen-ln87
%patch 0x019952 "LASERS"
%patch 0x019967 "PLAN"
%patch 0x01997A "KEYS"
%patch 0x01A6AE "Keen"
%end
A simple setup can be found Here, just copy and paste the patches as you will and run the mod.BAT file. (Note the command %ext.ck1 is not understood by some versions of ckpatch.)
Secondly: No there isn't, you'll need a few patches for that.
Thirdly: You can have as many teleporters as you want, but they'll only teleport you TO three locations and you can't teleport to them.
Fourthly: The in level teleporters will always take you to the same place on the map, they are not 'linked' (I think there's a patch, not sure.)
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- Posts: 18
- Joined: Mon Jan 12, 2004 10:26 pm
1.) Right click, then select save target as then save the file.
2.)Here, and here. may help, Andy might know some others.
3.) Its still versatile, here's an example. (Remember to right click.) Here 6 teleporters are placed, three of which 'work', 3 levels stand directly between teleporters, a false path that takes you to a teleporter you've already been to is also possible.
4.) Hey, it's not so bad, you can usually make up for such limitations by making a large map (90x150 is my favourate size, you can fill huge areas with buildings, lakes, forests, etc)
2.)Here, and here. may help, Andy might know some others.
3.) Its still versatile, here's an example. (Remember to right click.) Here 6 teleporters are placed, three of which 'work', 3 levels stand directly between teleporters, a false path that takes you to a teleporter you've already been to is also possible.
4.) Hey, it's not so bad, you can usually make up for such limitations by making a large map (90x150 is my favourate size, you can fill huge areas with buildings, lakes, forests, etc)
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- Posts: 18
- Joined: Mon Jan 12, 2004 10:26 pm