Size of sprites

Request patches for Keens 1-3.
Post Reply
User avatar
Ceilick
Deputy Administrator
Posts: 402
Joined: Wed Sep 03, 2003 2:35 am

Size of sprites

Post by Ceilick »

apparently one of the sprites is off in size for my mod so is there an easier way to check each sprite to make sure its the right size in comparison to the others and to the ratio of the origanal sprite than having to check one by one?
KeenRush
Patch Maker
Posts: 1988
Joined: Sun Aug 31, 2003 2:52 pm
Location: Sand Yego
Contact:

Post by KeenRush »

I think the only way is one by one, in case I understood what you were asking. :)
User avatar
Ceilick
Deputy Administrator
Posts: 402
Joined: Wed Sep 03, 2003 2:35 am

Post by Ceilick »

shoot, i gotta check e'm all. alos all the art for my mod is complete. i was gonna release a screenshot but i ran into this problem.
User avatar
levellord
Crazy pAtChEr
Posts: 1401
Joined: Thu Nov 20, 2003 11:35 pm
Location: NewZealand
Contact:

Post by levellord »

Replace half with the origional sprites; if the problem is still there then the last half of your sprites is wrong. Then replace half of the last half and so on until it comes down to just one sprite. In this way 32 sprites can be checked in 6 steps.
User avatar
Ceilick
Deputy Administrator
Posts: 402
Joined: Wed Sep 03, 2003 2:35 am

Post by Ceilick »

but would that work with resized sprites?
User avatar
levellord
Crazy pAtChEr
Posts: 1401
Joined: Thu Nov 20, 2003 11:35 pm
Location: NewZealand
Contact:

Post by levellord »

Yes.
User avatar
XkyRauh
Posts: 1114
Joined: Sun Aug 31, 2003 9:14 pm
Location: San Diego, California

re: hitbox size

Post by XkyRauh »

This is one of the suggestions I had for Xtraverse's Keen Editor that he's working on :-) a quick way to ensure that all 30+ sprites have the same size hitbox. What I don't understand is that my Vorticon Grunts still clip through walls when moving left, despite my triple checking their hitboxes! :-(

--Xky
Post Reply