About that bridgecalc thing I made...
Well, It's reached version 1.1 It works, includes a readme, alerts you instead of dying when you enter something invalid. Whee.
But I'm still trying to improve it more, to decode sprites into coordinates. However, I'm hung up on the actual decoding part. Sometimes when I encode something, I'll get a hex sprite that's more than 4 digits, and i still can't figure out how to work with negative offsets...
In other words, HELP! Anyone with any information, please tell me about it! Email me at grelphy@hotmail.com! Reply! Anything!
Oh, yeah, you can download bridgecalc version 1.1 at http://spatang.com/grelphy/bridgecalc.zip