The second request is probably a bit trickier but that's just because of some fancy details I need from it. If the pogo is used, Keen enters the first frame of the frozen animation (1SPR0028), the Keen shoot sound is played and Keen dies normally after a brief pause, losing a life etc. I'm thinking something like the suicide in Fall Up, except instead of shooting, it's triggered by pogoing.
If Keen doesn't have pogo, nothing happens.
My third request is probably the most important. If Keen attempts to shoot with no pogo (see further), he doesn't enter the shooting animation at all and nothing happens. This must be compatible with the following patch:
Code: Select all
#Pogo allows shooting %patch $3E2D $AA9AW $00 $74
If anyone decides to give this a shot for me, thanks. :) This is for a non-Botafloria-related mod that I'm sure has great potential but won't work too well without the latter two patches.
Whoosh, I completely forgot about this one last thing. Is it possible to make a level-block-like sprite on the world map that blocks Keen unless he has zero lives remaining? I guess it should be, but I have no idea about the inner workings of the Keen games. I could use that too for interesting effects.