Keen 3 pogo patch

Request patches for Keens 1-3.
Post Reply
User avatar
Flyingmouse
Posts: 104
Joined: Wed Aug 05, 2009 8:33 pm
Location: Procrastination

Keen 3 pogo patch

Post by Flyingmouse »

why am I trying to produce 3 mods at the same time...
1. Is there any way to make Keen's ability pogo seperate from the pogo counter?

2. Is there anyway to switch the pogo display and the amount of lives (i.e. the Keen icons display how many pogos remain, and the lives are displayed in the ankh box)?
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Funny you should ask because I've basically done this in my current mod.

As long as Keen has 1 or more pogo, he can pogo, so I just used the pogo counter as a 'bosses defeated' counter. (One boss ran away, so he's beat at the start of the game.) It is quite simple to allow Keen to pogo all the time, the following patch does it:

Code: Select all

#Pogo counter doesn't affect Keen's pogo
%patch $0E66 $EB $04 #C T Space doesn't affect pogo
%patch $71BC $EB $05 #Always pogo 1
%patch $744D $EB $0C #Always pogo 2
%patch $98F2 $0000W  #Pogos at start of game

This patch makes the Lives counter display pogos instead:

Code: Select all

#Lives counter tracks pogo
%patch $1003 $9D1AW

And this patch makes the Ankh counter track lives:

Code: Select all

#Ankh now tracks lives
%patch $1073 $FF $36 $9D46W  $EB $04
Post Reply