Turn the icecubes into a simple new enemy?
Problem here, Lass. The new enemy doesn't move, just stands, animates and kills, so it's more like a hazard right now. I'm using the same patch you gave me without any modifications, only with 1 more animation frame as I figured they would actually look better when animated. The animation works but the walking behavior doesn't.
Righty righty right, silly me, silly me. There is a small typo in the patch as given, it should be:
Notice the one byte difference? That $20 in the last row was posted as $28, which ruins everything. Make that tiny fix and it should move smoothly along!
Code: Select all
#New sprite spawn code
%patch $0AFD $55 $8B $EC $56 $E8 $1E31W $8B $F0 $C7 $04 $0003W $8B $46 $04
$99 $B1 $0C $E8 $D63EW $89 $44 $04 $89 $54 $06 $8B $46 $06 $99
$B1 $0C $E8 $D62FW $89 $44 $08 $89 $54 $0A $C7 $44 $32 $0B3AW
$C7 $44 $34 $1E94W $C7 $44 $20 $0070W $5E $5D $C3
Notice the one byte difference? That $20 in the last row was posted as $28, which ruins everything. Make that tiny fix and it should move smoothly along!
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
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So... a man with still a head square on his shoulders should be able to figure this out. But I keep blowin' it!
I am particularly interested in this patch and will likely include it also. The Icecube acts like a dangerous butler bot, which is awesome. But because of the...organic nature of my mod, it must animate using two frames, not one. Could you help me make the icecube animate using two frames instead of one? levellass mentioned this:
I am particularly interested in this patch and will likely include it also. The Icecube acts like a dangerous butler bot, which is awesome. But because of the...organic nature of my mod, it must animate using two frames, not one. Could you help me make the icecube animate using two frames instead of one? levellass mentioned this:
but like I said... I'm too stupid to figure it out! Do we change the $000W to $0001W? Or to $0071W? Ooh I'm doomed! I keep freezing my mod! After all these months, I'm still not any better at tweaking patches!levellass wrote:* $0070W is the animation used, the icecube here. $000W following it is the number of extra animation frames. (None here.)
Last edited by troublesomekeen on Thu Feb 21, 2013 6:31 pm, edited 1 time in total.
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
- Location: Shadowlands
- Contact:
Nospike! Genius! Thanks a bunch!
Well well! I'll be dashed, so I'll be! Never thought I'd see another ledge crawler in this here mod of mine. I'll gunning it for a Keen Day release. I don't think I'll make it. It's gonna be close...nyeh nyeh nyeh..
Interesting thing... switching all three '$000W' in the patch makes the creature fall of edges, like Yorps.
Well well! I'll be dashed, so I'll be! Never thought I'd see another ledge crawler in this here mod of mine. I'll gunning it for a Keen Day release. I don't think I'll make it. It's gonna be close...nyeh nyeh nyeh..
Interesting thing... switching all three '$000W' in the patch makes the creature fall of edges, like Yorps.