As of now, I'm using the $01 $00 interaction behavior to take care of the second part, and it seems to work. Are there any glitches this behavior can cause?
I'm also using the "when shot" chain behavior for the bots, so they turn into a zap/zot when shot. (This is an easy alternative to patching them to use the yorp frames, one that I can whip up myself) To prevent them from spawning the falling block, I use a patch that makes them not spawn it. However, I plan on using a lot of these butler bots in my levels, they could be called "scenery enemies." Would larger amounts of them, say, 20 per level cause problems because of the block spawning, or does the no falling block patch reduce the memory needed and thus make it safe? This is the patch in question:
Code: Select all
%patch $2369 $C3 $90