Here's the latest idea. I'm not sure if it's terribly original, but it'll work in the context of my....epic awesome super secret mod.
The idea here is to have the Garg push Keen like a Butler Bot. Gargs will still be dangerous because they can now push Keen an awful long way -- perhaps off a 50-foot cliff with poisonous spikes at the bottom.
The replacement for the Garg is one of my most favorite characters ever. Hopefully you'll see what I mean in a few months. So if Keen shoots it, the Garg will spawn a Butler Bot, which is invulnerable and kills Keen on contact.
This hopefully will discourage the player from shooting the Garg Replacement.
Request: Garg spawns Deadly Butler Bot when shot
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
- Location: Shadowlands
- Contact:
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
- Location: Shadowlands
- Contact:
-
- Posts: 120
- Joined: Wed Dec 16, 2009 5:20 pm
I've got this.
Exactly as ordered. Note that butler bots placed in the level are still harmless.
P.S: I think you'll be wanting this http://www.shikadi.net/keenwiki/Patch:Butler_Robot to make the butler bots 'angrier.' You can also make placed ones deadly by using the sprite type patch with value $03.
Code: Select all
%ext ck1
%version 1.31
#pushy Garg turns into deadly butler when shot:
%patch $184E $05 #Garg sprite type
%patch $1BF5 $1DC7W #Dead Garg behavior
%patch $1BFA $1E94W #Dead Garg collision
%patch $1BF0 $0060W # Dead Garg sprite
%patch $1BFC $C7 $44 $00 $0003W #instead of jumping when shot, switch sprite type
%end
P.S: I think you'll be wanting this http://www.shikadi.net/keenwiki/Patch:Butler_Robot to make the butler bots 'angrier.' You can also make placed ones deadly by using the sprite type patch with value $03.