Request: Frozen Keen does NOT slide

Request patches for Keens 1-3.
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troublesomekeen
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Joined: Fri Feb 03, 2012 7:56 pm
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Request: Frozen Keen does NOT slide

Post by troublesomekeen »

I hope this patch isn't somewhere on the wiki otherwise rumors might start concerning my eyesight/blindness, etc.

But in any case, can Frozen Keen please stop sliding across the level?
levellass
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Post by levellass »

This patch stops Keen slipping, but he'll fall straight when frozen, so watch where you place your ice cannons. The problem with making him stop is that not sliding is more difficult, way more difficult than sliding, code-wise.

Code: Select all

#Pointer to new frozen code
%patch $467D $0AF2W

#Frozen Keen behavior -new
%patch $0AF2 $55 $8B $EC $A1 $35 $51 $B1 $05 $D3 $E8 $25 $01 $00 $05 $001CW
             $A3 $48 $82 $A1 $4A $82 $2B $06 $14 $5B $C7 $06 $40 $82 $0000W
             $A3 $4A $82 $0B $C0 $7D $13 $C7 $06 $48 $82 $001FW  $83 $3E $4A
             $82 $CE $7D $06 $C7 $06 $52 $82 $3867W  $E8 $20FBW  $E8 $213BW 
             $E8 $2830W  $5D $C3
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troublesomekeen
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Joined: Fri Feb 03, 2012 7:56 pm
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Post by troublesomekeen »

Hmmm...

Well, you see, I had this bizarre idea, which goes like this:

Gargs freeze Keen on contact.
Gargs are immortal.
After a Garg charges, it turns into a Butler Bot.
No changes are made to the Butler Bot's regular behavior.
When Frozen Keen defrosts, a Yorp spawns next to Keen.

All of this sounds pretty do-able, except for that Yorp spawning. Not sure if/how that would/could be done. Thank you so much, levellass! (super awesome secret mod coming up! omgomg!)
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