1. More teleporters on the map (I think it's about 7 or 8 two-way sets). Still two different styles. One the same animation on both ends, the other a separate animation on each end.
2. In-level teleporters activate when Alt is pressed, instead of immediately upon collision.
For 2. a possible hack would be to use a switch tile that turns into a teleporter upon activation. However, it would permanently remain a teleporter and the effect would not be repeatable. It would need to be more like a miniaturised version of the falling block, changing the tile for a cycle or so and then changing it back. The movie goes on, and nobody in the audience has any idea.
Edit: Well I've managed to simplify the map so I can get away with the usual two teleporters.
Also it occurred to me that the hack solution for 2. above wouldn't work, as it would be interpreted as a bridge. :derp While that detail isn't exactly crucial, it would still be very handy to figure out.
Request patches for Keens 1-3.
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