Put plus enemies in the game

Request patches for Keens 1-3.
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szemigi
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Put plus enemies in the game

Post by szemigi »

Sorry for asking it,but is it possible?

I want to use more enemies in my Mario mod.

What i mean is to use + enemy sprites with a patch.
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Post by levellass »

I didn't understand any of that.

Possibly you want more types of enemy in the game than there is?
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szemigi
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Post by szemigi »

yeah as u say
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Post by Nospike »

The problem is, sprite code consumes a lot of space in the EXE. If it was possible, everyone would probably use it, but it is not possible, I think.
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Post by levellass »

It's possible, but hard to do right. I can copy a sprite's code somewhere, overwriting some other code then fiddling the spawn data so you can place another enemy. I'd need time and an idea of what sprite you'd want duplicated. (A second 'yorplike' sprite is easier to copy than say a vorticon-like one.)

What are you planning on using it for?
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szemigi
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Post by szemigi »

for my Mario mod

I want to put the same enemies,just with other colour for each places - as you can see (for example in the underwater level i want to put green mushroom enemy underwater,because underwater the brown things equal with green) moreover i want to put the white jellyfish, the fishes,red koopa(currently i only have green),and several other enemy.
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Flyingmouse
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Post by Flyingmouse »

I'd like to see how you do underwater levels...
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Post by levellass »

Then you're going to have a hard time of it. Only Lemm can add that many new enemies with any chance of not overwriting something major.
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szemigi
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Post by szemigi »

Ok then. But remember: I won't release until Lemm does this.
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Fleexy
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Post by Fleexy »

Seriously: USE FPATCH!!!!

FPATCH supports data (and calls) beyond the end of the EXE.
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szemigi
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Post by szemigi »

Fleexy wrote:Seriously: USE FPATCH!!!!

FPATCH supports data (and calls) beyond the end of the EXE.
Ok, just don't shout, RIGHT!!??
levellass
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Post by levellass »

Seriously: USE FPATCH!!!!
So does CKPatch. The problem is however that we'd be straining the exe's 2-byte calls while doing that, and I'm not even sure it's possible to have sprite code in what is essentially the text segment of the EXE. Again, Lemm would have to inform.
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szemigi
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Post by szemigi »

Where is Lemm?

I want to use more enemies. :/
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szemigi
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Post by szemigi »

Where is Lemm?

I want to use more enemies. :/
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Post by lemm »

Well I can't read your mind. You'll have to be more specific than "more enemies." Describe, in extraordinary detail, what you want each one to do, and I can program them.

Stuff I'll need to know:
how many types of general behaviours there are (example, jumping, walking, flying, shooting)
the relationships of one behaviour with other behaviours (when does it transition from walking to jumping)
the relationships of this sprite with all other sprites (can this thing be killed? how is it killed? does it kill keen, does it do something funny when it touches keen? etc)

It will also take a while for me to make this. Also this is keen 1, right?
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