Hello,
First post and I would like to say that thanks for all the tools and patches!
I was so suprised that keen modding has been made so easy compared to NES mario hacking or alikes :)
I am currenly in progress of making my first mod for CK1 that will replace most of the common elemets (graphics, sprites some sounds as I go etc..), even changing some gameplay aspects.
What I would need for my mod that would also open up a lot of possibilities is a lightswitch that gets auto-triggered when you enter a tile.
Preferably to make it so that switch on/off would respectively be replaced as light on/off (auto trigger on touch)
Possible uses if done with seperate on/off tiles are:
- Entering indoors would change to lights off palette and going away would trigger lights back on.
- Falling to a teleport would yield a palette change (remember, lights :) ) and make the process appear a lot more smoother with in-level teleporting.
- An outdoor level might benefit from a day/night change.
- Imagine levels where you constantly get lights going out to harden the gameplay.
I know some 6502/65816 assembly, but that is not enough when dealing with x86 assembly and foreign system operation etc..
Right now I can spare 4th keycard, all other score-items except +100 +200 point items (already used with other stuff), light switch and switch on/off. Using a sprite would be wonderful as well as I could place those over already-existing tiles!
Even making the switch work on touch would help a lot, I could circle around using two by placing it to a place where you fall (thus only making it one-way and preventing "surfing" back/forth inside the tile to make it give wrong light values inside or outside).
And a bonus explaining briefly one gameplay tweak with pictures :)
(This works by touching the invisible block, turning it solid and walkable (4th doesn't require a key)
I use this trick to enable access to "continue teleports" that teleport you far in to a level if you reached a checkpoint (gives a key)
Red spheres give access to shortcuts
Blue spheres give access to 'swirlies' (seen on right)
'Swirlies' has currently have no real purpose but I will make up an miserable excuse on why you should collect them later on :)
(fourth 'swirlie' Doesn't exist yet, showing the 'swirlie' taken tile instead.
More pictures (screenshots) at: http://62.78.137.12/pic/?b=keenmod
I am planning on making around 4-6 solid levels that each have unique some unique twists to them. So this light trick would help a lot :)
Thanks!
CK1 Light switching
Hi, thanks for the reply.
Sounds very good!
16 individual palettes + tilesets would open up a lot of possibilities! :)
Any estimates on how long this is going to take?
As in, "just finalizing bug squashing" or "taking concept to reality" ?
And here is a link for an early preview that I have distributed among friends, Contains the whole project folder and is _pretty_ horridly organized. Just run go.bat with dosbox or alike. I don't really mind releasing unfinished stuff as I appreciate criticism (It has so far motivated me to change some elements for the better.)
http://62.78.137.12/1MOD.zip
Go to the black 4 squares to trigger the level (world map is a terrible horrible awful placeholder)
Sounds very good!
16 individual palettes + tilesets would open up a lot of possibilities! :)
Any estimates on how long this is going to take?
As in, "just finalizing bug squashing" or "taking concept to reality" ?
And here is a link for an early preview that I have distributed among friends, Contains the whole project folder and is _pretty_ horridly organized. Just run go.bat with dosbox or alike. I don't really mind releasing unfinished stuff as I appreciate criticism (It has so far motivated me to change some elements for the better.)
http://62.78.137.12/1MOD.zip
Go to the black 4 squares to trigger the level (world map is a terrible horrible awful placeholder)