Keen 3 requests
Cool patch lemm. (Note everyone, he's using tile number, this means it's not tile properties, he can use and 4 tiles he wants, background, solid, whatever.)
I thought you'd know these patches. The first, we simply change the jumping Vort's animations to that of the Mom, the second, we change the Mom's property. *Sigh*The Vortimom jives well, but the problem is in jumping: she shows a Vort animation while frozen, then jumps a few pixels, shoots, and falls. Also, could the mom kill on touch?
Code: Select all
#Vortimom kills
%patch $3CEF $02 $00
Code: Select all
#Vorticon moving looks like Vortimom:
%patch $4162 $55 $00 #Walking left
%patch $415A $57 $00 #Walking right
%patch $416C $01 $00 #Frames used
http://files.commanderkeen.org/users/omp/cg3.zip
Well here is the keen 3 version. I included a demo level. For now, all platforms require a track, or else they will just sit there. Use only the horizontal platforms.
.asm files included in case you want to modify them yourself.
Well here is the keen 3 version. I included a demo level. For now, all platforms require a track, or else they will just sit there. Use only the horizontal platforms.
.asm files included in case you want to modify them yourself.
http://files.commanderkeen.org/users/omp/plat3.bin First of all, use this updated file.
Default tiles are 400, 401, 402, 413 for down, up, right, left respectively.
Default speed is +/- 200, but that's too fast.
Tiles:
Speed:
Default tiles are 400, 401, 402, 413 for down, up, right, left respectively.
Default speed is +/- 200, but that's too fast.
Tiles:
Code: Select all
%patch $65D6 $90 $01 #Down
%patch $65E0 $91 $01 #Up
%patch $65EA $92 $01 #Right
%patch $65F4 $9D $01 #Left
Speed:
Code: Select all
%patch $65DC $80 $00 #Down
%patch $65E6 $80 $FF #Up
%patch $65F0 $80 $00 #Right
%patch $65FA $80 $FF #Left
Last edited by lemm on Sun Sep 13, 2009 4:25 am, edited 2 times in total.
- CommanderSpleen
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