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#Icecube behaviour
%patch $20D6 $05 $00 #Push keen
#When icecube dies
%patch $213E $60 $33 #Do nothing
This is likely because the sprites are not being deleted when they hit a wall, causing a memory leak.
Basically, the aim is:
- ice cubes push player like a yorp
- ice cubes do not disappear until they collide with a wall
- ice cubes do not spawn ice cubettes
Any ideas on how to do this in a memory friendly manner before I break out the disassembly?