some keen3 patches

Request patches for Keens 1-3.
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shikadi
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some keen3 patches

Post by shikadi »

i am currently working on dttv3 ,most of the levels and graphics is done , most patches also , i just miss 3 (were i can think off) , i have been searched for them and can't find 'em

1.meep shots are shottable (the meep in this mod shoots jacks , which are shottable in the mod , but because they also act as meep shots , they aren't)

2.vortimom is lethal to touch (and still shoots deadly shots)

3.when any vortininja is killed , the level is won OR vortininja change into manging heart when killed , which can be shoot to win the level (i would like the first one more)

hope i get them soon :)
Last edited by shikadi on Sat Feb 28, 2009 10:22 am, edited 1 time in total.
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Tulip
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Post by Tulip »

The last one should be easy

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%patch $3DE1 $BE $4E #win level when vortinja is shot
But this will also let you win the game when the Vortinja is shot in level16.

For the first one try:

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%patch $4880 $09 $00 #give the meep shot jack interaction behaviour
Didn't try that one, just try if it works.

The Vortimom, though sounding easy may be a bit tricky, because I wasn't able to keep the Vortimom from shooting herself.

You may try the following:

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%patch $4549 $09 $00 #give the meep shot jack interaction behaviour
%patch $3CEF $02 $00 #make vortimom killy
I'm not sure if that'll work, and I guess the vortimom shots won't kill other monsters, but keen should be killed.
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shikadi
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Post by shikadi »

the first patched worked , but not the way i wanted, i said it wrong , it must be killed , not shot

the meep one did not work at all

vortimom is now deadly to touch , here shots propably too , but she fire them at herself instead (the zap is in the animation of the vortimom , it fires, but the breath doens't go far)
levellass
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Post by levellass »

*Hugs Tulip* Aaah, someone who understands how these patches work. *Sobs quietly in corner*


The problems with the patches above are simple enough. I don't know how to make the first one work, it seems fine to me. The second patch makes the Meep shot act like a Jack, but Shik here made the Jack act like something else, so we want the Meep shot to act like that too. Here I make it act like the Vortimom shot:

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#SIDE EFFECT: Meep can't shoot
%patch $487C $C6 $46 #Zaps/zots when it hits a sprite, but not Vortimom
Oh dear, so now what to do? Well, we use the 'what kills sprites' patches (Now added to the Keen 3 sprite patches files.) to change what property is 'exempt' from being hit by the Vortimom's shot:

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%patch $46D2 $3D $11 #Vortimom shots don't hit this
%patch $3CEF $11 $00 #Vortimom kills
%patch $3D51 $11 $00 #Meep kills
Here I changed TWO sprites, because we made the Meep shot like a VM's shot, and we don't want the Meep t shoot itself. As a side effect, the Meep's (And moms.) shots kill sprites, but not the Meep (Or mom.)

Enjoy!
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shikadi
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Post by shikadi »

vortimom is now deadlier then ever , thanx

meep shots are stoppable stunning jacks now , great to (to bad that it doens't show it dead animation)

only one problem , if they are not close to the start , they hide themself somewere ...... they just disappear

the vortininja patch (win the level when KILLED) is however very important , he is only found once in level 16 (so kiling it wins the game , its an endboss)

hope you find that one too , but what i have now is good too
levellass
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Post by levellass »

1.) Currently these are all zap/zot, but they can be patched. There is a 50/50 chance of either of the two sprites appearing when a Mom's shot is destroyed. The first 4 are special occasions that don't really happen much.

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#Vortimom bullet death sprites:
%patch $45EA $69 $00 #1st Zap/zot Zap [Vortimom's shot hits right wall and Vortimom]
%patch $45F1 $6A $00 #1st Zap/zot Zot [Vortimom's shot hits right wall and Vortimom]
%patch $4667 $6A $00 #2nd Zap/zot Zap [Vortimom's shot hits left wall and Vortimom]
%patch $4660 $69 $00 #2nd Zap/zot Zot [Vortimom's shot hits left wall and Vortimom]
%patch $46B7 $69 $00 #3rd Zap/zot Zap [When Vortimom's bullet hits tiles]
%patch $46BF $6A $00 #3rd Zap/zot Zot [When Vortimom's bullet hits tiles]
%patch $46FF $69 $00 #4th Zap/zot Zap [When Vortimom's bullet hits sprites]
%patch $4706 $6A $00 #4th Zap/zot Zot [When Vortimom's bullet hits sprites]

2.) Let's see here then...

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#Change dead Ninja so it wins game when shot:
%patch $4A07 $F7 $48 #Dead Ninja acts alive (Adds a strength!)
%patch $4A02 $BE $4E #Dead Ninja wins game when shot
%patch $49F2 $00 $06 #Dead Ninja still kills Keen
Enjoy!
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shikadi
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Post by shikadi »

vortininja one works perfect

but what must i do with the others , if i keep the

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%patch $46D2 $3D $11 #Vortimom shots don't hit this
%patch $3CEF $11 $00 #Vortimom kills
%patch $3D51 $11 $00 #Meep kills
and
#SIDE EFFECT: Meep can't shoot
%patch $487C $C6 $46 #Zaps/zots when it hits a sprite, but not Vortimom 
they don't appear
and when i delete it , nothing happens
levellass
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Post by levellass »

We've found the problem, the property 11 tends to vannish, the property 06 is better.
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