REQUEST: No Done Tiles
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
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REQUEST: No Done Tiles
Can we make the game leave the level tiles intact when returning to the map after completing a level? It would make for all sorts of interesting graphical possibilities, and complete the Keen 4 style that Andy's brilliant flag patch made possible.
I presume it must be possible, since higher level like level203.ck2 and the like in Patchwork Mod 2 aren't marked done after finishing them. However Keen can reenter them when you save and load the game again.
Levellass did a patch for my last mod, that might have something to do with it, see thread viewtopic.php?t=1079.
But that's all I know.
Levellass did a patch for my last mod, that might have something to do with it, see thread viewtopic.php?t=1079.
But that's all I know.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
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I'll experiment with that, maybe use it as a kind of BWB level. But it's not what I need for two reasons. 1) The levels still need to be rendered inactive after completing them and 2) the status of whether a level is completed or not for anything higher than 32 will not be stored in the save game file AFAIK.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Figured it out. Turned out to be quite simple, just taking the patch to change the tile numbers used and removing the mov command for each one.
Here 'tis.
Here 'tis.