Corrupt Level
Corrupt Level
I am trying to make a level pack for Keen 1, but a level I made crashes the game when I enter it in the game. It is too big for me to remake it, and I get a dialog box with an error message. Here is what is says:
KEEN1.EXE
The NTVDM CPU has encountered an illegal instruction.
CS:0549 IP:9000 OP:c6 04 00 c7 Choose 'Close' to terminate the application.
Then there are two buttons saying Close and Ignore. When I enter the level, there is a low tone, the starting screen is shown but without sprites, and the game crashes with the said dialog box.
Could some Crazy pAtcHeR help me (any help would be nice, I just expected it from a Crazy pAtcHeR because of the hexadecimal)? Thanks in advance.
-Fleexy
P.S.: The level # is eight if that helps.
KEEN1.EXE
The NTVDM CPU has encountered an illegal instruction.
CS:0549 IP:9000 OP:c6 04 00 c7 Choose 'Close' to terminate the application.
Then there are two buttons saying Close and Ignore. When I enter the level, there is a low tone, the starting screen is shown but without sprites, and the game crashes with the said dialog box.
Could some Crazy pAtcHeR help me (any help would be nice, I just expected it from a Crazy pAtcHeR because of the hexadecimal)? Thanks in advance.
-Fleexy
P.S.: The level # is eight if that helps.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
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You've probably exceeded the maximum size for the level. Though I've only ever seen that result in some strange quirks after loading the level, not an outright crash.
What happens if you run it in DOSBox? What editor did you use? Can you still open it? What are the dimensions of the level you tried to create?
What happens if you run it in DOSBox? What editor did you use? Can you still open it? What are the dimensions of the level you tried to create?
THANK YOU for a reply. Let's answer some questions. My level is the same dimensions as the original level. My one and only editor is Mindbelt (thank you, CK Guy). We can't figure out DOSBox. And for size, do you mean dimensions or tiles/sprites? I added quite a few ice cannons. I downloaded DOSBox, but it was very confusing. I look forward to any other comments/suggestions. Thanks,
Fleexy
Fleexy
Last edited by Fleexy on Sat Dec 13, 2008 3:48 am, edited 1 time in total.
for the easiest use of dosbox I recommend downloading turbo dosbox http://www.turboirc.com/tdb/
just install it in your dosbox directory, and then right-click on your keen executable an choose "simulate with turbo dosbox".
How many Ice cannons did you use? maybe we can create another level with the same amount of cannons and see if that's the problem.
just install it in your dosbox directory, and then right-click on your keen executable an choose "simulate with turbo dosbox".
How many Ice cannons did you use? maybe we can create another level with the same amount of cannons and see if that's the problem.
21 cannons exceeds the maximum memory space that a level is allocated, it's no wonder you're having problems, make a backup of your level and remove all but 5 of the cannons and see if that helps.
Maximum level dimensions are 255 in any direction or a level 'volume' over about 10'000 tiles.
If further problems persist, send me the level and I can comb through it myself.
Maximum level dimensions are 255 in any direction or a level 'volume' over about 10'000 tiles.
If further problems persist, send me the level and I can comb through it myself.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact: