Some patches for Silcar 4
Recieved, it's not the other patches, which is really confusing, by all logic, this should work, the bots shouldn't be bursting on you.
The only other thing I can suggest is for you to send me your mod, the whole directory, executable, ckpatch and any files the game uses, so I can check those, it may be your executable has become corrupted, or maybe it's something to do with graphics. (You could check yourself; get a clean copy of Keen 1, then add your patch file, check, add your levels, check again, add your graphics, check a third time and so on.)
Very odd.
The only other thing I can suggest is for you to send me your mod, the whole directory, executable, ckpatch and any files the game uses, so I can check those, it may be your executable has become corrupted, or maybe it's something to do with graphics. (You could check yourself; get a clean copy of Keen 1, then add your patch file, check, add your levels, check again, add your graphics, check a third time and so on.)
Very odd.
Yes, you are correct; when I tested, my robots were not offscreen enough, it seems the properties $0D and $0F cause any sprite that is more than 7 tiles in any direction offscreen to disappear.
I do not know how or why this happens, and it seems that the patch just can't be used as-is. I applaud you Mink, for your superior testing.
Now, who wants some new graphics? My asking price is $5c per kilobyte. ;)
I do not know how or why this happens, and it seems that the patch just can't be used as-is. I applaud you Mink, for your superior testing.
Now, who wants some new graphics? My asking price is $5c per kilobyte. ;)
- CommanderSpleen
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Can you post that Garg patch? maybe I could use it to work something out.
This is as far as I got now:
But keen or other creatures don't die.
And when I look at this, I know I must find something similar to this patch (only for the yorp)
I couldn't work out the offset of the dead yorp interaction, though. I figure once I got it the rest should be no problem, I think I may even make it stun keen.
This is as far as I got now:
Code: Select all
%patch $1A94 $00 $4A #Dead yorp zaps when touched by keen or other sprite
And when I look at this, I know I must find something similar to this patch (only for the yorp)
Code: Select all
#The Garg spawns a Yorp when shot:
%patch $1BF5 $4F $19 #Make dead garg behave like Yorp
%patch $1BFA $68 $1A #Make it spawn a dead Yorp when shot
%patch $1BF0 $30 $00 #Yorp start sprite
%patch $1BE5 $00 $02 #Make it push Keen like a Yorp <-- This Line should be important
Forgive me, I have been rather occupied with life, and Keen 6. (I've been doing a lot of work on the sprite patches.) I have the Yorp version of this patch.
* The sprite patches -> Behavior document has in it (Down a bit) the offsets of all dead sprites, in a group.
* The sprite patches -> when shot document has in it what all sprites do when shot, including dead ones.
Enjoy!
* The sprite patches -> Behavior document has in it (Down a bit) the offsets of all dead sprites, in a group.
* The sprite patches -> when shot document has in it what all sprites do when shot, including dead ones.
Code: Select all
#The Yorp spawns a Garg when shot:
%patch $1A8F $51 $1B #Make dead Yorp behave like Garg
%patch $1A94 $CE $1B #Make is spawn a dead Garg when shot
%patch $1A8A 60 #Garg start sprite
%patch $1A7F $00 $03 #Make it kill Keen like a Garg <-- This Line should be important