Some patches for Silcar 4

Request patches for Keens 1-3.
User avatar
Tulip
Posts: 394
Joined: Mon Jun 16, 2008 2:40 pm
Location: Heidelberg, Germany
Contact:

Post by Tulip »

Ah, doesn't work.

Is there no way to make the dead yorp still kill keen?

Just to be clear, here's what I tried to do:
I wanted the dead yorp to be dangerous, to keen and other monsters, and to be destroyed when keen or another monster or a shot hits it.
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Well, in theory, changing that last line's '3' to a '0B' should work, if it doesn't, then I'm stumped.
User avatar
Tulip
Posts: 394
Joined: Mon Jun 16, 2008 2:40 pm
Location: Heidelberg, Germany
Contact:

Post by Tulip »

I know, I can't figure out why it's not working.

This is how I have my yorp patched now:

Code: Select all

%patch $1A94 $00 $4A #Make dead Yorp zap like robot bullet
%patch $1A7F $00 $03 #Make it kill Keen like a Garg
The zapping works fine, but it doesn't kill.
Doesn't change anything if I change it to 0B, even if I switch off my zapping patch
User avatar
Tulip
Posts: 394
Joined: Mon Jun 16, 2008 2:40 pm
Location: Heidelberg, Germany
Contact:

Post by Tulip »

I just noticed this patch

Code: Select all

#Make space in the level done array for the item-blocks
%patch $7D3A  $90 $90 $80 $BF $A6 $AA $00      #Create space
%patch $7FCA  $90 $90 $80 $BF $A5 $AA $00
%patch $9065  $90 $90 $C6 $87 $A6 $AA $00 $90  #Empty space at game start
%patch $9070  $83 $7E $F8 $20
%patch $8013  $90 $90 $C6 $87 $A5 $AA $01 $90  #Change how levels are marked as done
%patch $7E48  $83 $7E $FC $20 
is incompatible with the "start levels with lights off " patch.

I removed #Empty space at game start ( $9065 and $9070). Now both patches are working as far as I see.

Do I have to fear some horrible side effects from removing these two lines I can't see right now? I'm not exactly sure what these lines are doing, that's why I'm asking
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

These two patches are not incompatible for me, when I enter a level, the lights are off, and there are 32 of them. Therefore I cannot comment as to why the omission of those two lines is important for you.

The lines make all 32 levels not done at the game start; this is more an insurance than anything, but the side effect is, occasionally after ending a game and starting a new one, the levels done in the old game will be done in the new. This is nothing worth worrying about and is only included because this is an Andy (Thorough) patch.
User avatar
Tulip
Posts: 394
Joined: Mon Jun 16, 2008 2:40 pm
Location: Heidelberg, Germany
Contact:

Post by Tulip »

Ok, thank you, I'll leave it as is then.

Maybe I wasn't clear enough. The problem is not that the lights off patch didn't work. That was fine. The thing with for example having the battery marking level 27 as done didn't work anymore, when I used the lights off patch. But as of now both are working as it seems.

Thanks for the description.
Post Reply