1. The vortimom to not affect Keen at all
2. Allow horizontal and vertical shots to zap/zot when they touch the vortimom, without killing said vortimom.
3. Allow the horizontal and vertical shots to still kill keen
I've already made the vortimom more or less invincible, and I've made it so it can't shoot with this patch:
Code: Select all
#Vortimoms pause, but don't shoot
%patch $4562 $01 $00
Code: Select all
#Vortimoms won't kill anything
%patch $3CEF $07 $00
Could one of you please help me make this work?
Thanks,
Stealthy71088