Keen 1-style items

Request patches for Keens 1-3.
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Flyingmouse
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Keen 1-style items

Post by Flyingmouse » Wed Sep 12, 2018 10:24 pm

Image
EDIT: This is for Keen 3.
EDIT 2: I'm overthinking things. Instead of having an item exit the level and track the pogo from that specific level, I can instead use an unused level (22) and reprogram an item to increase its variable, then track the pogo from that variable. This avoids exiting the level after obtaining the pogo.

I'm planning to have both the pogo and raygun be collectible items (the raygun will stay as its item, while the pogo is an item that sets level 22's state to 1), with the gun having infinite shots so I can remove the ammo count entirely. I've done the patching to set up the status menu with two lines and the items to be collectable, but don't really know the status menu well enough to patch much else. Is it possible for the raygun and ankh tiles to show up only when you have at least 1 ammo (or 1 ammo specifically if its easier) and when level 22's state is set to at least 1 respectively, and show a blank tile otherwise? I have free space at the Extra Keen At code and Ordering Info/About ID screens, if it helps.

levellass
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Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: Keen 1-style items

Post by levellass » Tue Sep 18, 2018 11:26 pm

What patching have you already done? It'd be a large but relatively simple patch to simply rewrite the Status Screen code more efficiently, which should allow the things you require to be added in, Keen 1 does the same thing in essence with the keycards and whatnot.

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