Code: Select all
%patch $7250 $06 $00 #Keens jump height [in half tiles]
%patch $772C $C8 $00 #Pogo height [if smaller than $C8 $00, this will dominate high AND low pogos]
%patch $75E6 $C8 $00 #High pogo height [in pixels]
#Keens high jump pogo height variable, bigger = lower
#$FE $FF and $03 $00 are interesting as is $FA $FF
%patch $75E2 $FF $FF
#The sound Keen makes when jumping
%patch $72EA $06 $00
#The sound Keen makes when pogoing
%patch $7735 $06 $00
%patch $75BD $01 $00 #Keen can only pogo right
%patch $75D6 $01 $00 #All pogo jumps are high pogo jumps
Code: Select all
%patch $3BAC $06 $00 #Keen's jump height [in *half* tiles]
%patch $4085 $C8 $00 #Pogo height [if smaller than $C8 $00, this will dominate high AND low pogos]
%patch $3F40 $C8 $00 #High pogo height [in pixels]
#Keens high jump pogo height variable, bigger = lower
#$FE $FF and $03 $00 are interesting as is $FA $FF
%patch $3F3C $FF $FF
#Sound Keen makes when jumping
%patch $3C3D $06 $00
#Sound Keen makes while pogoing
%patch $408E $06 $00
#Keen can't jump or pogo!
%patch $4CDF $02 $00