Keens Left box:
#Lives left box height
%patch $9813 $04 $00
#Lives left box width
%patch $9817 $10 $00
#Where the Keens left text is called from
%patch $9826 $A7 $2F
#Keens in box aren't shown
#%patch $9820 $17
#The sprite used for keens
%patch $983E $8C $00
#Keens y position [pixels] from top of box
%patch $984B $0B $00
Code: Select all
%ext ck3
%version 1.31
#Don't display the Keens Left window at all
#But still play the world-enter sound
#Part 1: Remove the bounding box
%patch $9812 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Part 2: Don't display lives counter (crude hack)
%patch $9820 $17
#Part 3: Don't display text (crude hack)
%patch $9826 $A6 $2F
%end
%patch $980B $C3
#Don't display the Keen Left window at all
#But still play the world-enter sound
#Something wrong, text still appears!
#Part 1: Remove the bounding box
%patch $9812 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Part 2: Remove the loop that displays the lives
%patch $983D $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Enter map sound [values 00-40]
%patch $9865 $29 $00
LevelLord or Spleen, if one of you wants to make a new post to clear this up, feel free. I'm just moving things.