SOme [mostly] robot patches

Completed patches for Keen2.
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levellord
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SOme [mostly] robot patches

Post by levellord » Tue Aug 30, 2005 7:43 am

Some good, some bad, mostly ugly. Sorry, no requested patches could be answered.

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#Robot initial speed
%patch $3D7B $64 $00
#Robot right speed [after turning]
%patch $458B $64 $00
#Robot left speed [After turning]
%patch $45A5 $9C $FF
Ye basic robot speeds. [Found at last!]

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#Robot shoots a large, but random number of bullets, and moves while shooting
%patch $45AF $90
Makes the robot much more unpredictable. Although it hasn't happened, this may cause game crashes.

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#Sprite robot becomes when shooting right [Try $40!]
%patch $45BF $70 $00
#Ditto for shooting left [Again try $44!]
%patch $45C7 $74 $00

#Robot doesn't use turning animation
%patch $4673 $28 $01
About as much sprite fiddling as I could manage.

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#Robot always shoots right
%patch $4623 $90 $90

#When robot attempts to shoot right, it just stops in midair. [Forever]
%patch $45E1 $91 $FF
#When robot goes to shoot right it becomes a Keen [that kills] [It frezes too.]
%patch $45BB $C3
#When robot goes to shoot left it becomes a Keen [that kills] [It frezes too.]
%patch $45C3 $C3
#After shooting right robot becomes a walking Keen
%patch $45F4 $C3

#When robot hits right wall, it stops moving [still shoots right though]
%patch $4597 $00

#Robot turns right quickly
%patch $4590 $F0
#And left too.
%patch $459E $F0
Ye miscelaneous junk

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#Elite can't shoot
%patch $7666 $0A

#Enemies can't shoot right
%patch $7692 $EB
And two little bonus patches.

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