Just fiddling around, thought someone migh want these:
#pogo becomes a raygun, 16 shots
#%patch $7293 $00 $06 $DE $9A $00 $00
# Pogo becomes a bullet, 1 shot
%patch $7293 $FF $06 $DE $9A $00 $00
#pogo becomes a raygun, 0 shots
#%patch $7293 $90 $06 $DE $9A $00 $00
The pogo acts like a raygun, same sound, everything. Could be used for decoy guns or special guns with more ammo than usual.
#pogo tiles dissapear when touched [No sound, no ammo, nuthin]
#%patch $7293 $7E $06 $DE $9A $00 $00
If you want a tile that turns into background when Keen touches it, here it is. Useful for secret passages, marker tiles, hidden tiles, etc
#pogo sets Keens shots to xx [and plays exit sound]
#%patch $7293 $C6 $06 $DE $9A $xx $00
Can wipe Keens shots or give him limitless ammo, all while playing the exit sound, could become a special item.
#pogo exits level. [Level can be done again]
%patch $7293 $C9 $06 $DE $9A $00 $00
Instantly exits the level. The level isn't completed and Keen must try again. [Good for annoying people by putting a whole lot of them near the exit for them to run into.
Also, if you use Andy's 'One level win' patch, and the pogo is in that level, it will immediately win the game for you!
PATCHES: Small Keen 2 pogo patches
PATCHES: Small Keen 2 pogo patches
Last edited by levellord on Thu Feb 03, 2005 9:57 am, edited 3 times in total.
Nice! :) Too bad I don't have any spare time to join the fun, but here's one:
Code: Select all
# Make pogo give an Extra Keen.
%patch $7293 $FF $06 $DC $9A $90 $90