Page 2 of 2

Posted: Wed Jan 05, 2005 1:56 pm
by Ezjay
Off course.

But my mod has already eight machines. Using that method would cause the game to be completed whenever you finish one of those levels. I dont want that.
I could also have those machines not save any cities, by placing them in levels that werent ment to be machine levels, but its essential for my game that the status bar and high score tell you how many cities are saved. I want saving the cities (and how many) to be optional.

So what i need is a way to complete the game that has nothing to do with saving the cities. Ill use this patch and set it to nine or zero.

I hope this was a better explaination, youll have to excuse my english.

Posted: Wed Jan 05, 2005 2:10 pm
by KeenRush
Ah yes now I get it.
You have levels that have machines and it's optional that player saves the machines, and player can finish the game without saving single a city / breaking a singe machine.
In the best case there is some fairly easy (for other than me) way to change it.

Posted: Wed Jan 05, 2005 11:44 pm
by adurdin
Here you go:

Code: Select all

%ext ck2
%version 1.31

# Only win when exiting level 16
%patch $8436  $83 $3E $3C $80 $10 $90 $90 $90 $90

%end

Posted: Wed Jan 05, 2005 11:57 pm
by levellord
And you can change the level number by altering the fifth $ thing [$10]

Posted: Thu Jan 06, 2005 4:45 pm
by Ezjay
Thanks!

Posted: Thu Jan 06, 2005 4:55 pm
by KeenRush
Sweeeeeeeeeeeeeeeeeeeeet!!!!!!!!!!!!!!! :) Makes Keen 2 modding a lot interesting.

Posted: Fri Jan 07, 2005 7:05 am
by Ilsoap
Say there were only six cities to be saved. Is that as easy as changing the number from 08 to 06?

Just curious... I have no mod planned.

Posted: Fri Jan 07, 2005 8:29 am
by MultiMania
Say there were only six cities to be saved. Is that as easy as changing the number from 08 to 06?
Yep, simple as that.
Just curious... I have no mod planned.
Plan a mod, quick. :)