PATCH: Levels start with lights off.

Completed patches for Keen1.
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MultiMania
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PATCH: Levels start with lights off.

Post by MultiMania » Tue Feb 13, 2007 9:40 am

Finally got all my notes for Keen1 working again, and I stumbled across some more lightswitch code, so I thought I'd make this.

Code: Select all

%patch $4C92 $E8 $B4 $1F $90 $90 $90
%patch $4CA1 $E8 $0E $E9
Let's get everyone back into the modding mood.[/code]

Kdash
Posts: 405
Joined: Sat Feb 26, 2005 5:45 pm

Post by Kdash » Tue Feb 13, 2007 9:30 pm

Cool.
For Keen 2, is it possible to have the lights turn off when you shoot the machines? I need that before I can finish my mod (well, I still have about 14 more levels to make...)

levellass
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Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Wed Feb 14, 2007 3:15 am

It should be; all you'd need to do is add a bit in the destroyed machine code to reference the switch behaviour; you might have to sacrifice a block or something to fit the reference in, but it should work.

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