Completed patches for Keen1.
- Patch Master
- Posts: 153
- Joined: Mon Nov 24, 2003 3:09 am
- Location: Deep in the heart of keen.
Finally got all my notes for Keen1 working again, and I stumbled across some more lightswitch code, so I thought I'd make this.
Code: Select all
%patch $4C92 $E8 $B4 $1F $90 $90 $90
%patch $4CA1 $E8 $0E $E9
Let's get everyone back into the modding mood.[/code]
- Posts: 405
- Joined: Sat Feb 26, 2005 5:45 pm
For Keen 2, is it possible to have the lights turn off when you shoot the machines? I need that before I can finish my mod (well, I still have about 14 more levels to make...)
- Posts: 2832
- Joined: Wed Oct 11, 2006 12:03 pm
- Location: Ngaruawahia New Zealand
It should be; all you'd need to do is add a bit in the destroyed machine code to reference the switch behaviour; you might have to sacrifice a block or something to fit the reference in, but it should work.