That keycard one could theoretically lead to branching paths throughout a game. A keycard picked up in one level could be used to access a secret teleporter later on. Insane.
Would it be reliavly easy to change the mod so that "bullets to 0 when keen finishs level 1" would work as "bullets to 0 when keen dies, only on level 1"
It's a bit more difficult. I can probably do it, but not for a while. I've got work to do tonight and Saturday, and on Sunday I'm going on a short holiday.
You could get around it by designing the levels following the first level so that they have one or two rayguns near the start of the level...
(hint: not every problem needs patches to solve it) :)
I tell you the reason why I’m doing it, basically keen comes across a weapons shed in the first level (instead of having them placed in random locations), these are the only guns found in the game. Problem is whenever you die you can pick up more and more bullets, which I don't want.
if you could do it I would be very grateful, I don't need it urgently, I was just enquiring if it was going to be easy or not.
You can put the guns in a room that you can't 'leave' after entering along with an exit door. A small out of the way level, that is just a shed, would work nicely.
thats a good idea but i've already designed the level and am really pleased with the look of it, anouther methoud i used was to patch the pogo so that it would set his bullets to 0 (keen would have to walk into it to get anywhere in the game) but due to onstant graphi changes its turned out that the only plae i an put the pogo is in a shadow. The problem lies when keen walks into the pogo the tile automatially changes into a grey tile.
I have a suggestion... use the Pogo = 0 Shots patch and make Keen start off in a light area, touching the pogo. Or if there's no enemies or traps in the level, and the only danger is falling out of the level, just put pogo thingys along the bottom, but make it so that they just look like blank tiles. Or one last option... totally forget my advice and pretend this post just says that the no shots on exiting level thingy is a cool idea... which it is.