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#Keen is frozen sound $00 for none.
%patch $4691 $28 $00
#Time Keen spends frozen [$00 quick, $90 Keen flickers unfreezing animation, is pushed by icecude, but immediately returns to normal, good for using icecubes as elevators]
%patch $468F $03
#Icecubes push, but don't freze Keen [Like $90 in above, but no unfrezing animation]
%patch $467C $90
#Keen doesn't jump when pushed by icecube, just falls down and slides along
#Good for stooping ice cannons hitting frozen keen all the time.
%patch $468A $90
#Keen doesn't move horizontaly when hit by icecube. [Just up and down]
%patch $4684 $90
#Keen doesn't move at all when hit by icecube [but can fall down]
%patch $4683 $90
#Keen flys rapidly left when hit by ANY icecube
%patch $4681 $90
#Or slowly right
%patch $4681 $00
#Or moves rapidly right
%patch $4681 $FF
#Keen slides faster when hit by icecube
%patch $4681 $03
#Being hit by an icecube finnishes the level
%patch $467E $03
#Being hit by an icecube EXITS [not finnishes] the level
%patch $467E $07
#Being hit by an icecube pauses the level, hitting any key returns Keen to map
%patch $467E $0F
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#Keens shots stay where he puts them [don't move, like mines]
%patch $46E9 $07