My first (and possibly only) patches

Completed patches for Keen1.
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Kdash
Posts: 405
Joined: Sat Feb 26, 2005 5:45 pm

My first (and possibly only) patches

Post by Kdash »

Just was messing around when it happened:

Sorta wierd:

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#Keen uses standing and walking sprites when pogoing
%patch $3F59 $5E 
%patch $3F74 $05 
What could it be used for:

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#make Zap and Zot stay there
%patch $47F3 $90
If you see a garg, you disappear and die:

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# Garg stare kills keen! Muahahahaha!!!
%patch $1B8F $00
Slppery:

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# Garg slides
%patch $1B55 $00
What!?!:

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#keen can have negative shots and still shoot!!!
%patch $3E2C $00
Robot pauses instead of shooting

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#Robot can't shoot
%patch $200F $90 

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#Robot walks a little, shoots, and stops
%patch $2010 $0F 
Can't find the opposite

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#Robot turns around every time he shoots right
%patch $2015 $C0

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#Can't stomp yorps
%patch $18A5 $90
Are you still looking for this one keenrush?
It doesn't work for sprite collisions and i'm looking for the robot tank one.

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#Keen always shoots ZOT
%patch $483C $6F
Last edited by Kdash on Sat Mar 05, 2005 9:16 pm, edited 4 times in total.
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levellord
Crazy pAtChEr
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Post by levellord »

Huzzah! Anothe CrAzY pAtChEr!

However;
#Keen uses standing and walking sprites when pogoing
%patch $3F59 $5E
%patch $3F74 $05
I found a few like this when fidling with the pogo, but not nearly as useful as this one.
#keen can have negative shots and still shoot!!!
%patch $3E2C $00
If Keen has negitive shots, he can still shoot anyway, its having 0 shots that screws things up. KeenRush fixed this with his infinite shots patch.

Altogether, these are some quite interesting patches; the zatzot patch could make say, keen throw rocks that stay where the 'fall'

The garg stare is too Levelordian for any self respecting modder to implement *copies*
# Garg can still move while standing still
%patch $1B55 $00
That should probbably be 'Garg slides along when using the standing still sprite'
KeenRush
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Post by KeenRush »

Hehe, crazy stuff! :)
Kdash
Posts: 405
Joined: Sat Feb 26, 2005 5:45 pm

Thanks

Post by Kdash »

Thanks, uh, i guess. I knew LL would like that Garg one.
Your right, it should be sliding, not moving.


EDIT: If you didn't notice, i added a few more. That can't stomp yorps thing can be really usefull and can free up two sprites for other uses.
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Allstories
Posts: 22
Joined: Sun Jun 20, 2004 3:43 pm

Re: My first (and possibly only) patches

Post by Allstories »

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#make Zap and Zot stay there
%patch $47F3 $90
This could be theoretically used for blood effects, but we'd have to use patches to make it so they only appear when a laser hits an enemy, and not a wall. Still, this could be used for blast marks.

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# Garg stare kills keen! Muahahahaha!!!
%patch $1B8F $00
This could be used for stealth levels or something. I'd have to be used cleverly, though.
Kdash
Posts: 405
Joined: Sat Feb 26, 2005 5:45 pm

Post by Kdash »

That Zap and Zot patch would have also worked in Norp 3, where if you hit any part of the body, it'll bleed. A little violent, but it didn't stop Zelda: The Ocarina of Time! (When you're inside the giant fish.)
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