Patch: Giving Keen stuff
Patch: Giving Keen stuff
Most of these aren't that useful, but maybe someone can find a use for 'em
#Bullets Keen has @ start
%patch $9008 $10 $00
#Give Keen joystick at start of game
%patch $9014 $01 $00
#Give Keen joystick and battery at start of game
%patch $9015 $01 $00
#Give Keen battery at game start
%patch $901A $01 $00
#Battery and vacum
%patch $901B $01 $00
#Just vacum
%patch $9020 $01 $00
#Vacum and whiskey
%patch $9021 $01 $00
#Just whiskey
%patch $9026 $01 $00
Give keen -1 bullets, and he'll have infinite ammo; give him all the items, and any level he enters he'll win the game from.
#Bullets Keen has @ start
%patch $9008 $10 $00
#Give Keen joystick at start of game
%patch $9014 $01 $00
#Give Keen joystick and battery at start of game
%patch $9015 $01 $00
#Give Keen battery at game start
%patch $901A $01 $00
#Battery and vacum
%patch $901B $01 $00
#Just vacum
%patch $9020 $01 $00
#Vacum and whiskey
%patch $9021 $01 $00
#Just whiskey
%patch $9026 $01 $00
Give keen -1 bullets, and he'll have infinite ammo; give him all the items, and any level he enters he'll win the game from.
Hmm... Assuming about ten shots per second, using all 65,535 ammo would take just
655.35 seconds = (655.35/60) ~ 11 minutes
Of course, I'm unsure about the shots/second thing; for all I know, it varies. But still, just holding down on the ctrl and alt keys (or spacebar, if you've implemented that patch) for ten minutes would get sort of old after a while, especially with that sound effect.
Oh yeah, also:
655.35 seconds = (655.35/60) ~ 11 minutes
Of course, I'm unsure about the shots/second thing; for all I know, it varies. But still, just holding down on the ctrl and alt keys (or spacebar, if you've implemented that patch) for ten minutes would get sort of old after a while, especially with that sound effect.
Oh yeah, also:
Not really; if he is unfortunate enough to die, he is ****ed; he loses the items when he dies, and doesn't have them again when he reenters the level. Unless the designer was nice enough to include additional copies of the items, he now can't win.give him all the items, and any level he enters he'll win the game from.
- adurdin
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It wouldn't be much worse than waiting ten minutes in The Secret of Monkey Island while Guybrush is underwater just to see him die... :)Of course, I'm unsure about the shots/second thing; for all I know, it varies. But still, just holding down on the ctrl and alt keys (or spacebar, if you've implemented that patch) for ten minutes would get sort of old after a while, especially with that sound effect.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
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One day, maybe?
A patch to kill Keen when he runs out of ammo would make for an amusing end to that scenario.
I wonder how hard it would be to then evolve such a thing so as to effectively enable 'health'... I'd say the least conductive elements of such a prospect would be the construction of a timing algorithm, and the separation of what happens when Keen collides with kill tile/sprite/off-screen...
Just a thought.
>Commander Spleen
I wonder how hard it would be to then evolve such a thing so as to effectively enable 'health'... I'd say the least conductive elements of such a prospect would be the construction of a timing algorithm, and the separation of what happens when Keen collides with kill tile/sprite/off-screen...
Just a thought.
>Commander Spleen
- adurdin
- Site Founder
- Posts: 549
- Joined: Fri Aug 29, 2003 11:27 pm
- Location: Edinburgh, Scotland
- Contact:
It could be more easily doable in Keen 3 -- when Keen collides with an enemy (or a bad tile), decrement his health counter and give him 3 seconds (or so) of ankh time... if his health counter runs out, then he dies. Every time he picks up the [pogo stick] tile (for example), he gets more health.
I reckon it's doable...
Edit: And with levels like KeenRush makes, I think we really need it!! :)
I reckon it's doable...
Edit: And with levels like KeenRush makes, I think we really need it!! :)
No, lull them into a false sense of security... little do they know youand MM [Mortimer McMire] have been secretly corresponding to not only invent a health system, but respawning enemies, random death tiles, a timer for the map and three simultaneous bosses!
Ah, here we are:
#Infinite ammo
%patch $3E3B $90 $90 $90 $90
%patch $9008 $10 $00
And now... more junk!
#Pogo behaves as a different raygun, giving Keen 16 shots.
%patch $44AB $00 $06 $C8 $AA $00 $00
#Pogo kills Keen, but without the death sprite.
%patch $44AB $5F $06 $C8 $AA $00 $00
#Pogo tiles dissapear when touched, but otherwise don't affect Keen
%patch $44AB $7E $06 $C8 $AA $00 $00
#Pogo gives keen two keys, battery, whiskey, and acts like a raygun. Also kills keen, but gives him an extra life as compensation.
%patch $44AB $9F $06 $C8 $AA $00 $00
%patch 0x4F82 $90 $90 $90 $90 $90 $90
%patch 0x4F9A $90 $90 $90 $90 $90 $90
#Pogo plays exit sound, no points, and no pogo either!
%patch $44AB $C6 $06 $C8 $AA $00 $00
Pogo kills Keen, he gets a key and the whiskey.
%patch $44AB $CE $06 $C8 $AA $00 $00
%patch 0x4F9A $90 $90 $90 $90 $90 $90
# Pogo kills Keen. He gets a key though.
%patch $44AB $CE $06 $C8 $AA $00 $00
#Pogo completes level, gives you battery and three keys
%patch $44AB $C9 $06 $C8 $AA $00 $00
%patch 0x4F82 $90 $90 $90 $90 $90 $90
#Number of keen @ start
%patch $9002 $01 $00
By gum! You're right! Hang on a sec...LIAR! Just shoot that raygun sixty-five thousand, five hundred and thirty-five times and you'll find he's run out.
Ah, here we are:
#Infinite ammo
%patch $3E3B $90 $90 $90 $90
%patch $9008 $10 $00
And now... more junk!
#Pogo behaves as a different raygun, giving Keen 16 shots.
%patch $44AB $00 $06 $C8 $AA $00 $00
#Pogo kills Keen, but without the death sprite.
%patch $44AB $5F $06 $C8 $AA $00 $00
#Pogo tiles dissapear when touched, but otherwise don't affect Keen
%patch $44AB $7E $06 $C8 $AA $00 $00
#Pogo gives keen two keys, battery, whiskey, and acts like a raygun. Also kills keen, but gives him an extra life as compensation.
%patch $44AB $9F $06 $C8 $AA $00 $00
%patch 0x4F82 $90 $90 $90 $90 $90 $90
%patch 0x4F9A $90 $90 $90 $90 $90 $90
#Pogo plays exit sound, no points, and no pogo either!
%patch $44AB $C6 $06 $C8 $AA $00 $00
Pogo kills Keen, he gets a key and the whiskey.
%patch $44AB $CE $06 $C8 $AA $00 $00
%patch 0x4F9A $90 $90 $90 $90 $90 $90
# Pogo kills Keen. He gets a key though.
%patch $44AB $CE $06 $C8 $AA $00 $00
#Pogo completes level, gives you battery and three keys
%patch $44AB $C9 $06 $C8 $AA $00 $00
%patch 0x4F82 $90 $90 $90 $90 $90 $90
#Number of keen @ start
%patch $9002 $01 $00