You can change the location a mini ice cube goes to with the following patches. I'm not quite sure how the values work, but the ice cubes go down right, down left, up right, and up left respectively. The default values are shown.
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%ext ck1
%version 1.31
#ice cube 1
%patch $21D9 $2C $01
%patch $21DF $2C $01
#ice cube 2
%patch $2215 $2C $01
%patch $221A $D4 $FE
#ice cube 3
%patch $2251 $D4 $FE
%patch $2256 $2C $01
#ice cube 4
%patch $228D $D4 $FE
%patch $2292 $D4 $FE
%end
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%ext ck1
%version 1.31
%patch $21B0 $0C $00
%patch $21EC $0C $00
%patch $2228 $0C $00
%patch $2264 $0C $00
%end
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$00 $00 #no sprite is created
$01 $00 #nothing
$02 $00 #pushes keen, if you jump on it right, a stunned yorp emerges
$03 $00 #kills (used by gargs)
$04 $00 #kills (used by vorticons)
$05 $00 #pushes keen
$06 $00 #pushes keen (used by butler bot)
$07 $00 #shots zap/zot against it
$08 $00 #shots zap/zot against it (used by falling block)
$09 $00 #shots zap/zot against it
$0A $00 #shots zap/zot against it
$0B $00 #kills (used by robots, can also kill vorticons and gargs)
$0C $00 #nothing (used by mini ice cubes)
$0D $00 #shots zap/zot against it
$0E $00 #nothing
$0F $00 #freezes/stuns keen
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%ext ck1
%version 1.31
%patch $21B5 $21 $51
%patch $21F1 $21 $51
%patch $222D $21 $51
%patch $2269 $21 $51
%end
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$4F $19 #acts like a Yorp
$51 $1B #acts like a Garg
$0E $1C #acts like a Vorticon
$C7 $1D #acts like a butler bot
$75 $1F #acts like a robot
$92 $21 #starts creating a ton of mini ice blocks, then crashes
$19 $29 #crashes
$60 $33 #no movement, never disappears
$E8 $47 #stays stationary, then disappears
$08 $48 #zaps/zots when hits something?
$9D $48 #sinks down changing sprite images
$21 $51 #normal movement, then disappears
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%ext ck1
%version 1.31
%patch $21BA $60 $33
%patch $21F6 $60 $33
%patch $2232 $60 $33
%patch $226E $60 $33
%end
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$68 $1A #creates dead yorp when shot
$CE $1B #creates dead garg when shot
$6E $1D #creates dead vorticon when shot
$94 $1E #shots zot/zap against it, it keeps going and goes farther than usual if shot
$45 $20 #shots zot/zap against it, it keeps going
$A6 $22 #hits keen and is destroyed, shots make zot/zap against it
$BB $22 $creates falling block when shot
$27 $29 #crashes
$60 $33 #nothing special happens
$00 $4A #zots/zaps against keen
$49 $48 #shots zot/zap against it, it's destroyed