Remember, Id made rapid progress on Keens 2&3, most of the code was already present in Keen 1 [Anyone noticed they abandoned the one way down tiles? After Keen 2, there just aren't any.]
just a quick patch request on the subject of modifying enemies, Im using the patch that makes the bulter bot shootable making it spawn a dead yorp, but can a patch be made to make it take 3 shots instead of 1? Also a patch to slow down the rate ice cannons shoot would be helpfull.
Ok, then. Could someone *please* look for these patches?
*Tankbots kill keen on touch.
*tankbots don't pause when shooting
*tankbots can die when you shoot them and they turn into a dead vorticon sprite.
Last edited by Kdash on Sun Mar 20, 2005 7:45 pm, edited 2 times in total.
You might get more of a response if you had the attitude of asking people for things, not telling them to do it and assuming they'll slave away immediately.
On the subject of Transport in Keen1, the falling block acts as a sort of transport. Perhaps tiles could be patched to move other ways. I am almost certain that if the block was to move upwards, Keen would stay stationary rather than moving up. (That's what happens with the mangling machine arms as they were used in Norp The Yorp3).
Anyway, as I think Xky once said, people should rely on their own creativity and resourcefulness to make their mod better rather than depending on having Keen tweaked to their every whim.
When I said that, I think I was referring to myself... I had a bad habit of asking for patches before I sat down and tried to figure out an alternate way of solving the problem.
On the subject of Transport in Keen1, the falling block acts as a sort of transport. Perhaps tiles could be patched to move other ways. I am almost certain that if the block was to move upwards, Keen would stay stationary rather than moving up. (That's what happens with the mangling machine arms as they were used in Norp The Yorp3).
Incorrect. Both the falling block and mangling machine sprites cause tiles to regularly appear and be replaced by others. Keen falls down because the standing tiles he was on has been replaced by nothing. Simalarly he stays in one place because a standing tile appearing above him doesn't affect him an iota.