PATCH: Changing the status window

Completed patches for Keen1.
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ckguy
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Post by ckguy »

Is there any way to change the tile that shows up for the raygun?
KeenRush
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Post by KeenRush »

Um, why?
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ckguy
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Post by ckguy »

Well, you can change the tile that shows up for everything else ...
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adurdin
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Post by adurdin »

Is there any way to change the tile that shows up for the raygun?
If you're using this patch, then the raygun doesn't show up in the status screen. I made it this way because the raygun was unnecessary: in Keen 1, it is always shown in the status screen (even when you start with no shots). I figured people would be interested in re-designing the status screen without it.
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ckguy
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Post by ckguy »

Oh, I see. All right. Thanks for clearing that up adurdin!
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Post by KeenRush »

Hmmm.. A question:
What if I don't want to have items showing on it? Do I just change their coordinate of the screen or remove them from the patch file?
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ckguy
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Post by ckguy »

KeenRush wrote:Um, why?
And I say the same:

Um, why?

Why not show items?
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Post by KeenRush »

Secret! You will see when my mod is ready if you play it. ;)
Oh, and I'm sorry - I didn't quite understand that question of yours there ("Is there any way to change the tile that shows up for the raygun?").. I thought you meant is there way to change what tile it uses.
Anyways, I'm sorry - peace!
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..

Post by xtraverse »

Hey adurdin, can you post how to make functions that will draw a tile or some text in this?
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2, 3, 4, GAARRGHH! *dies*

Post by CommanderSpleen »

There's some wackiness going on with the high score items with the status window patch... after entering a name onto the list having collected one or more items, each row down offsets the image by one. This means that if the first and second items are collected, and the player makes second place on the high score list, the second and third are displayed. I took out the patch and it worked fine.

Anyone else encountered this problem, or am I doing something wacky?

>Commander Spleen
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Post by KeenRush »

I haven't noticed, because I haven't put any items there..
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GAARRGHH! GARGH! GARGH I TELLS YE!

Post by CommanderSpleen »

I took out the patch and it worked fine.
Uh, oh... no it didn't. It still does it! Stupid me took removing the highscore file and getting into the list at the top as proof. :| Must be another patch or something... gonna get to the bottom of this wackiness.

Later That Day...
Bwaahahahaha! o_O *enters maniacal laughing fit* Duh, Spleen!

I was using one-tile goal items that don't necessarily animate... and all four were in the space of four tiles... and the damn high score table decides to start each item's animation at different offsets down the list, so that frame two is displayed in second place, three in third, etc. Gave them all four-tile animations and all is well in the world of CK:MB once more.

*dies*

>Commander Spleen
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Post by KeenRush »

Ah, my mind is now calm and I'm happy to know the reason. :)
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levellord
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Post by levellord »

Reopening this old topic; is there any way to change what tile the status screen uses for items? I've searched the patch and some of Keen with my hex editor and I can't find any way to do it.

(But then I'm tired and suck at hex editing.)
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adurdin
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Post by adurdin »

Do you mean with or without this patch? If with this patch, have a look at the Word document that is linked in the first post in this topic; it shows you which bytes are the tile numbers.
If without this patch, look around the same area in the Keen .exe (that is, around $0E6A onwards) for the same numbers, e.g. $41 $01 for the joystick, and patch them.
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