You can run, but you can't hide! Now the tank bots shoot directly at keen with every shot.
Binary Patchfiles and Patch Script
(Requires dosbox or 386 + 387 coprocessor or better)
Tank bots shoot at keen
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- Posts: 69
- Joined: Sat Sep 26, 2009 10:49 pm
- Location: Mississippi, USA
Sorry for the necropost..
But would it be possible to recode the sprites array? Maybe if someone worked from the dissassembly they could write a new, improved engine for Keen1 that allows sprites more parameters!
For example purposes, I will write this code in its entirety in HackerCatBASIC.
But would it be possible to recode the sprites array? Maybe if someone worked from the dissassembly they could write a new, improved engine for Keen1 that allows sprites more parameters!
For example purposes, I will write this code in its entirety in HackerCatBASIC.
Code: Select all
CreateSprite("Garg1")
Garg
coord == (34,20)
CreateSprite("Garg2")
Garg
coord == (27,50)
CreateSprite("Yorp1")
Yorp
coord == (5,20)
:begin
IF distance_from_Keen_Garg1 is LOWEST,
Make Keen's shot follow Garg1
ELIF distance_from_Keen_Garg2 is LOWEST,
Make Keen's shot follow Garg2
ELIF distance_from_Keen_Yorp1 is LOWEST,
Make Keen's shot follow Yorp1
ELSE goto :begin