%ext ck1
%version 1.31
# The title bitmap will be shown at offset 0,0
%patch $97B2 $00 $00 # Y location, in pixels
%patch $97B6 $04 $00 # (X location in pixels) / 8 + 4
%end
Last edited by adurdin on Sat Nov 08, 2003 9:05 pm, edited 1 time in total.
Be warned that when you're changing the size of the 1BMP0000.bmp file, make sure that it gets no bigger than 320x200 (which is full-screen anyway) if you go any larger than that, you'll start to have cutoff issues with the "ID SOFTWARE" picture during the opening
instead of saying
AN
APOGEE
PRESENTATION
OF AN
ID SOFTWARE
PRODUCTION
you will get
AN
APOGEE
PRESENTATION
OF AN
ID SOFTW
PRODUCTION
:-) so be sure you keep track of your bitmap sizes!
Last edited by XkyRauh on Thu Sep 08, 2005 5:02 am, edited 1 time in total.
Oh no! I'm bringing back to life a 2 year old topic!
levellord wrote:
#Don't show Press F1 for help sprite
%patch $97C9 $90
That patch seems to conflict with other patches, or well it is just buggy, causing some tiles to include garbage (partial "Press for F1 help" bitmap) in a level. Has anybody noticed that?
Nothing unusual, a lot of Adis' early patches do that. (And more of her later ones.) Try shifting the bitmap offscreen, or changing it to be real small (8x8) and making it 'blend in'
I think the problem there is the replacement of some instruction with a NOP (opcode 0x90) instruction (i.e. does nothing instead of jumping somewhere or cleaning the CPU registers before returning, et cetera). You never know what you're messing up when you insert a NOP instruction).
EDIT: I was gonna create a patch that has already been documented. :(