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Scrolling code restriction = more space!

Posted: Fri Jul 17, 2009 2:00 am
by Fleexy
This nifty little patch disables the code for scrolling side to side, saving TONS of space. Unfortunately, scrolling side to side crashes, but we get lots of space! It may conflict with some other patches, so be careful. When used with the teleport-in-level patch, all the sprites dissapear. They have clipping, but are invisible. LL, now you can cram all your stuff in the side-scrolling code. ;)

Code: Select all

%patch $0301 $08 $EB
--Fleexy

Posted: Fri Jul 17, 2009 5:55 am
by CommanderSpleen
Different.

So, tower levels ftw?

Posted: Sun Jul 19, 2009 4:07 am
by levellass
There is no LL, there is only ZOOL! :p

How... strange. We can already create space by disabling a lot of the Fx options (Configure joystick say.) This seems a rather large loss for space.

Question: How much space is saved, and where (In hex in the executable?)

Posted: Mon Jul 20, 2009 11:43 pm
by Stealthy71088
Another Question: Can Keen move off screen with this patch on?

Posted: Tue Jul 21, 2009 10:34 am
by levellass
Sideways, no, the game crashes before then. u/d, well, he can fall off the bottom of the level...