Scrolling code restriction = more space!

Completed patches for Keen1.
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Fleexy
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Scrolling code restriction = more space!

Post by Fleexy » Fri Jul 17, 2009 2:00 am

This nifty little patch disables the code for scrolling side to side, saving TONS of space. Unfortunately, scrolling side to side crashes, but we get lots of space! It may conflict with some other patches, so be careful. When used with the teleport-in-level patch, all the sprites dissapear. They have clipping, but are invisible. LL, now you can cram all your stuff in the side-scrolling code. ;)

Code: Select all

%patch $0301 $08 $EB
--Fleexy

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CommanderSpleen
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Post by CommanderSpleen » Fri Jul 17, 2009 5:55 am

Different.

So, tower levels ftw?

levellass
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Post by levellass » Sun Jul 19, 2009 4:07 am

There is no LL, there is only ZOOL! :p

How... strange. We can already create space by disabling a lot of the Fx options (Configure joystick say.) This seems a rather large loss for space.

Question: How much space is saved, and where (In hex in the executable?)

Stealthy71088
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Post by Stealthy71088 » Mon Jul 20, 2009 11:43 pm

Another Question: Can Keen move off screen with this patch on?

levellass
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Post by levellass » Tue Jul 21, 2009 10:34 am

Sideways, no, the game crashes before then. u/d, well, he can fall off the bottom of the level...

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