Code: Select all
#What we need before we can win: (More than one of the following;) %patch $8022 $94 #Joystick %patch $8029 $9C #Battery %patch $8030 $96 #Vacum %patch $8037 $98 #Whiskey #What the byte means: $94: Joystick $96: Vaccum $98: Whiskey $9A: Pogo $9C: Battery $9E: Yellow card $A0; Red card $A2: Green card $A4: Blue card $A6: Level 1 $A8: Level 2 $AA: Level 3 $AC: Level 4 $AE: Level 5 $B0: Level 6 $B2: Level 7 $B4: Level 8 $B6: Level 9 $B8: Level 10 $BA: Level 11 $BC: Level 12 $BE: Level 13 $C0: Level 14 $C2: Level 15 $C4: Level 16 $C6: Lives $C8: Ammo $CA: Points
So by default Keen needs all four ship parts. If we change the four bytes to, say, $A6 $A8 $ AA and $9A, then Keen will need to finnish levels 1-3 AND have a pogo to win.
If you want to 'blank' a requirement, make it $CA, since come on, Keen will nearly ALWAYS have points. (Thus if all four are set to that, he will get the end after finnishing a single level on the map... if it has points.)
I hope this allows for some more creative modding, enjoy!