Unofficialization: tiles
Improvements:
Another shot at the water.
Not as basic as before, but it's still not quite right to me.
Aaaand the improved wood, which I'm much happier with. Of course, now the grass seems a little too bright compared to everything else. ;p
Also, any ideas you have for tiles are helpful. I've got some thoughts for stuff like a treetop theme and some solid clouds (for a secret level, perhaps), but more are always good, especially small pieces of eyecandy.
Another shot at the water.
Not as basic as before, but it's still not quite right to me.
Aaaand the improved wood, which I'm much happier with. Of course, now the grass seems a little too bright compared to everything else. ;p
Also, any ideas you have for tiles are helpful. I've got some thoughts for stuff like a treetop theme and some solid clouds (for a secret level, perhaps), but more are always good, especially small pieces of eyecandy.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
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Too much white. I much prefer the old version.
The main problem with the water is it looks more like an ocean background than a lake obstacle. That may not be so in the game, but my suggestion is to make the highlight only a few pixels high, rather than an entire tile.
Also, the bright grass looks fine. It gives it a bit of that much needed oldschool arcade feel.
The main problem with the water is it looks more like an ocean background than a lake obstacle. That may not be so in the game, but my suggestion is to make the highlight only a few pixels high, rather than an entire tile.
Also, the bright grass looks fine. It gives it a bit of that much needed oldschool arcade feel.
Last edited by CommanderSpleen on Thu Mar 01, 2007 5:31 am, edited 1 time in total.