The Game World
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- Patch Crafter
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bug in Color Dialogue
you really are obsessed with the oldest game technology, aren't you keenrush?
Do you think that Keens 4-6 are too advanced? :D
Do you think that Keens 4-6 are too advanced? :D
- CommanderSpleen
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Oldest Game Tech = Easier to Edit
We can't edit Keens 4-6 as much. That's why there's such an obsession with Keen1-3.Do you think that Keens 4-6 are too advanced? :D
I wouldn't want to recreate a game using the exact same storyline and such, (though indeed others do a good job of this--such as Marooned on Mars II), and therefore Keens 4-6 are out of the question for the moment. I'm sure this would make a good excuse for KeenRush as well.
>Commander Spleen
- CommanderSpleen
- Posts: 1017
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Tyrianness!
Over the past week, it's been a very JimSoft thing to do to play Tyrian--Monty and Victor kind of got me hooked on the game once more, and in the process I've discovered that some of the stuff found in Tyrian could make for the basis of some interesting CKCM ideas...
Firstly, of course, Gravitium ore is very similar to the stuff found on Gnosticene. It fits perfectly into the storyline of both Keen4 and the CKCM.
Some sort of intergalactic corporation could be the evildoers Keen is trying to thwart, come to mine the planet dry of this rare, valuable gravitic ore.
Ancient technology a la that on Ixmucane could perhaps be active throughout parts of the Shadowlandsy areas, presenting a new spin on the pyramids.
Crazy things like that. There are so many ideas that could come from that one game. I haven't put a whole lot of thought into it at this point--it just popped into my head earlier while playing Episode 4.
Anyway, enjoy.
>Commander Spleen
Firstly, of course, Gravitium ore is very similar to the stuff found on Gnosticene. It fits perfectly into the storyline of both Keen4 and the CKCM.
Some sort of intergalactic corporation could be the evildoers Keen is trying to thwart, come to mine the planet dry of this rare, valuable gravitic ore.
Ancient technology a la that on Ixmucane could perhaps be active throughout parts of the Shadowlandsy areas, presenting a new spin on the pyramids.
Crazy things like that. There are so many ideas that could come from that one game. I haven't put a whole lot of thought into it at this point--it just popped into my head earlier while playing Episode 4.
Anyway, enjoy.
>Commander Spleen
Heh, one of those is playing major part in my current mod. :)Some sort of intergalactic corporation
Yeah, and agree stuff you said. Hmmm.. Next week is going to be pretty busy for me (some exams), but the weekend after it I have plenty of good time (Ah, finally!). :)
Hmmm, we should decide stuff soon - can't wait to get in front of Keen editing tools. ;)
- CommanderSpleen
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Map/Levels
Could be an interesting challenge... and even if we don't make the deadline, at least we'd have made a lot more progress than if we took on a 'whenever it's finished' attitude... What say ye?And no one said we have to finish the trilogy before X-Mas, or did? We don't need to hurry.. :)
Ah, a new perspective. Maybe we can start integrating ideas a bit--we've got about four different takes on the map now, and if we can pull them together we can come up with something to actually work with (even if it gets changed along the way, at least it's a foundation).Here's my take on the map; it's been sitting around for a while, but only recently scanned.
I'd love to work on the map, if nobody else wants to (whoever else wants to help work at it, be my guest). My Keen4ish map design results are so far turning out quite satisfactorily, so I can put our final map design into practice using what I'm learning here.By the way, who is going to build the map when it's time? I suggest that someone who knows what wants to see there, Spleen?
When it comes to levels, that's when things are going to get rather interesting. It'd be great to see what happens if everyone's given free reign to buld whatever they want using whatever tilesets we devise, and then go through them and combine the best parts of the overlapping levels (those that attempt to fill the same space on the map), and use any left-over ideas in other levels. That would ensure maximum quality and variety.
In the end, it doesn't really matter that much who does what--it's the end result we're looking for. Already I can tell it's gonna be great.
>Commander Spleen