Code: Select all
01 Slug Outpost
02 Slug Village
03 Stream
04 Slug Crossing
05 Lick Moat
06 Lick Waterwheel
07 Waterfall
08 Lick Castle
09 Lick Crossing
10 Rock Beach
11 Ford
12 Tropical Resort
13 Misty Woods
14 Forest Path
15 Tree Town
16 Dark Woods
17 Archaeological Site [Mayan]
18 Archaeological Site [Egyptian]
19 Archaeological Site [Tech]
20 Archaeological Camp
21 Swamp
22 Swamp 2
23 Lake
24 Meadow
25 Foothill
26 Boothill
27 Geyser
28 Rainbow
29 Algal Pool
30 Canyon
31 Mineshaft
32 BWB
Code: Select all
+ provides via in-level trigger
- removes via in-level trigger
> requires for entry
! prevents entry (overrides >)
04 Slug Crossing
+ PEPPER
> PEPPER_PRANK_DONE
! BAD_COLA_PRANK_DONE
09 Lick Crossing
+ BAD_COLA
> BAD_COLA_PRANK_DONE
! PEPPER_PRANK_DONE
01 SLUG OUTPOST
> BAD_COLA (inferred access item)
! BAD_COLA_PRANK_DONE
02 Slug Village
+ BAD_COLA_PRANK_DONE
- COLA
- PEPPER (maybe; not necessary, but tidier)
! PEPPER_PRANK_DONE
05 Lick Moat
> PEPPER (inferred access item)
! PEPPER_PRANK_DONE
08 Lick Castle
+ PEPPER_PRANK_DONE
- PEPPER
- COLA (maybe; not necessary, but tidier)
- BAD_COLA_PRANK_DONE
16 Dark Woods
+ GOGGLES
19 Arch Tech
+ FIREFLY
14 Forest Path
> FIREFLY
30 Canyon
> GOGGLES
The misty woods or plains were originally considered as quest-blocking levels to make things that little bit more interesting. You would have to go to search the levels in the half of the map you ended up after crossing the river in order to access the other side. So the game would be slightly different depending on which path you chose.<_mr_spelln_> It would be nice to give the swamp area a purpose, though.
<_mr_spelln_> Besides gleebs.
<_mr_spelln_> One of those swamps could possibly serve that purpose of separating the two sections...
<_mr_spelln_> Makes more sense as a blocking level than the misty woods.
The ideas we came up with were overly complex, and the map hadn't been properly consolidated. Now that it has, it could be a simple process to choose one level on either side of that lake in which the required item could be found. It would obviously be found twice if you entered both levels, but this wouldn't be too big a deal.
I would propose the geyser for the right hand side. But on the left, things are already somewhat cluttered. If it was put in Tree Town, that makes three items in the top-left corner and tips the balance. Putting it in the second swamp or in the lake could work, but might be too straightforward.
I'm inclined just to shift the swamp around a bit and make one a standard blocking level to simplify things, but it would be quite an interesting detail if the double-ended quest concept can be made to slot neatly into thegame.